ds Max 2015-2018
Nif plug-in for 3ds Max 2015-2018 versions
Screenshots 1 screenshots
About this mod Machine translation
Nif plug-in for 3ds Max 2015-2018 versions
This is a beta version of the plugin and is intended for testing purposes for further development.
Versions of 3ds Max 2015-2018.
4.0.0.0 beta2
exporter
- Fixed exported vertex colors for Skyrim profiles and flags SLSF2_VERTEX_COLORS and SLSF1_VERTEX_ALPHA
- Fix export skinned mesh if skeleton is hidden
- Fixed export flags SLSF1_FACEGEN_DETAIL_MAP, SLSF1_FACEGEN_RGB_TINT, SLSF2_BACK_LIGHTING and SLSF1_MODEL_SPACE_NORMALS for SkinTint and FaceTint shaders
- Added new setting "Root Node Name" in export dialog
4.0.0.0 beta1
all
- Removed NifMopp.exe, NifMopp.dll and NifMagic.dll
- Added HavokEngine.exe with the following functionality:
- Compile and decompile bhkCompressedMeshShape;
Calculate the MOPP code to calculate;
- Calculate the inertia of the dynamic model;
Compute convex hull and capsule;
— being calculated
-Added new auxiliary NiNode
collision
- Removed bhkRigidBody, bhkCollProxy, bhkBox, bhkSphere, bhkCapsule, bhkRigidBodyModifier and util NifProps
- Added helper bhkCollisionObject with full functionality to set up collisions
- For collision settings, added parameter "Solver Deactivation"
importer
-Fixed reading registry for installed games
- Fixed importing normal maps
-Automatic profile definitions for some games
- The checkbox "Auto-smooth mesh" "Vertex Color" was split in two because in max 2107 and 2018 the checkbox with three states was incorrect
exporter
- "Normal" checkbox for Skyrim, Skyrim Special Edition and Fallout 4
There are some other small changes...
3.9.0.1
- Fixed a bug with UV and skin violations when exporting a model with the model automatically divided into smoothing groups.
- New features added. In the object properties, you can set certain export options that have higher priority than the general parameters set by the export window. The settings can be as follows:
- Normal = 1
-切线= 1
-vcolor = 1
Therefore, the value can be zero. What this is for For example, in the scene we have armor and body fragments. Armor shader uses normal body - no. We entered the attribute with Normal = 0 for the entity, so normal output is disabled for this mesh only. In the Export window, set normal export and tangents for all other meshes. Details on the screen.
3.9.0.0
support:
-Import and export of most models of SSE, including heads and head models. When exporting a header or heads, select the "Heads or headers" checkbox
-The checkbox "Auto-smooth mesh" has three states. In the third state, all faces are assigned to a smoothing group. In the export dialog, added checkbox "Normals" for normals in the model. Only works in SSE profiles.
Not supported:
-Import and export particle and eye models.
Unofficial development page
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This is an beta version of the plugin, and are designed to test for the purpose of further development.
Version for the 3ds Max 2015 - 2018.
4.0.0.0 beta2
Exporter
- Fix export vertex color for Skyrim profile and flags SLSF2_VERTEX_COLORS and SLSF1_VERTEX_ALPHA
- Fix export skinned mesh if skeleton hidden
- Fix export flags SLSF1_FACEGEN_DETAIL_MAP, SLSF1_FACEGEN_RGB_ …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.