mihail Immersive Add-ons - Oblivion - Undead

by Mihail·v1.0·Updated 2018-10-25

Ghosts are the souls of the dead who have completed or failed missions on mortal planes. They still maintain a human appearance and are able to speak, until they begin to lose their self-identity, memory, and purpura, and then they become nothing more than a groaning floating figure that doesn't look human and shows clear signs of self-punishment.

Screenshots 8 screenshots

About this mod Machine translation

Ghosts are the souls of the dead who have completed or failed missions on mortal planes. They still maintain a human appearance and are able to speak, until they begin to lose their self-identity, memory, and purpura, and then they become nothing more than a groaning floating figure that doesn't look human and shows clear signs of self-punishment.

NOTE - If you create models and textures and would like to see your awesome work here, but you don't want to create the mods yourself, please contact me and I'll be happy

Include your assets in my mod. You will certainly be credited for your contribution :)

Ghosts are the souls of the dead who have completed or failed missions on mortal planes. They still retain their humanity, are able to speak, until they begin to lose their self-identity, memories, and purpura, and then they become nothing more than a groaning floating figure that doesn't look human and has obvious signs of self-punishment and guilt molded into his body like executioner's rope and tattered clothing, is able to cast weak frost-based spells, and is now completely immune to that element. This mod just adds the stage of semi-mad undead (the last stage is ghost, but that's the next mod)

Classic Ghosts can appear in 3 variants, the regular Ghost, the Holy Ghost (which can be distinguished by the hood) and are slightly stronger, and the larger and more powerful Ancient Ghost, but they are all essentially smaller undead creatures.

They appear in the catacombs, in the Halls of the Dead, where people die, in the roaming souls of Cairn, and in some dwarven and Norse ruins, where the spirits of thieves and adventurers die in those abandoned places, sometimes killed by automatons or marauders.

The way to tell a friendly ghost to a hostile ghost is to look for legs. If they're just a legless blur, they're probably dangerous. But keep in mind that in some places you will find human-like ghosts that are also aggressive towards you for some reason, so be careful.

(For balance, I made them with the exact same abilities as regular vanilla ghosts, so maybe if you have a mod that makes ghosts immune to normal weapons, that might affect this ghost as well)

(The only supplement is that this one is frost resistant)

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(1 Last word - please read - this was created using specific skeletons, looks and abilities, see what they look like in the mod. So, feel free to use them in your mods, but using the same skeleton, FXS and ABILITIES, they also have some hacked things that have changed, some of them have been removed and others have been modified. If you will be using them again, please do not use them and please do not use different settings than the ones that were initially done here.

  • 1 new classic RPG creature - Ghost

(3 variations - Normal, Holy and Ancient)

  • They have voices, behaviors, and are excellent sources of Ectoplasm
  • More game undead, making everyone scarier
  • Last Skyrim update
  • DLC Hearthfire
  • DLC Dawnguard
  • DLC Dragonborn

This mod should be compatible with almost all other mods

About MIHAIL Monsters and Animals: It will include animals, monsters, undead and animals

Daedra expands your gameplay in an immersive and lore-friendly way. since i don't

There are many more, I will release individual mods for each creature, but in

In the future, I will release a complete pack of Mihail monsters and animals.

I really want to sincerely thank several models, because there are no

Some of their meshes and textures don't exist with this mod. :)

Please endorse and play them all:

Felipe Fabres

RustyShackleford69

CD PROJEKT RED

LorSakyamuni

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Permissions:

Feel free to use my mod in your projects without asking me

Licensing comes first. Have fun creating mods. :) I just ask

You have two things: first, don't use them in paid mods, and second,

Please credit this mod page with your mod pages.

(Last word - please read carefully - this …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
经典鬼魂 - Mihail怪物和动物(SSE)(mihail身临其境的附加物 - 遗忘 - 亡灵)
File size
5.1 MiB