Magicka Saber Crystal Special Edition

by joyguard·v5.5·Updated 2020-01-31

This is a Star Wars themed weapon mod ported from Skyrim: Also thanks to the SSE NIF Optimizer:

Screenshots 3 screenshots

About this mod Machine translation

This is a Star Wars themed weapon mod ported from Skyrim: Also thanks to the SSE NIF Optimizer:

This is a Star Wars themed weapon mod ported from Skyrim:

Also thanks to SSE NIF Optimizer:

Quoted from the original mod:

5.5 added my own saber lighting effects to the weapon itself. You don't need any bells or spells to make it work. when you draw saber

It automatically generates light and disappears when the light is applied.

This effect will only show up on your active magic effects when using the saber

Painted. Note that if you double with different colors, only the lights

Will be listed in alphabetical order. Also, hold a torch

Nor does the saber light show. Candlelight and Mage's Light

very good.

5.43 Fixed some new recipes pointing to wrong prototypes. The magic cost of the Strength healing ability has been increased

About a third. Slightly lowered the level of Force Ghosts

10%. Fixed some typos.

5.42 is the same as 5_41 but cleaned using TES5Edit and also includes log files for anyone interested in this kind of thing

5.41 Tweeked some flat lists. It is recommended to run Wrye Bash.

5.4 finally completes the new enchantments for all colors. Also Diedric

Level recipes now use Black Soul Gem, while Dragon+ uses Grand. have

Now the keel prototype! Added optional readme file to new recipes.

5.3b greatly reduced the collection of spell books found on Huantu's corpse.

5.3a Ants begin to die.

5.3 Corrected KoToR spelling. 300 curses no longer

Considered a novice. Restoration spells will actually appear on your

Now spell the list. Also fixed some weapon and NPC level lists

Bad reference. Thanks to those who pointed this out to me. Moved

Dead Jedi from Bleakfall Barrow to Helgen's exit (so he was killed)

The unnamed Drago is replaced by the Immortal Dragon). Done

For those who don't like starting (or even enjoying) the main quest.

This body is for those who want to play as a Jedi/Sith from the start.

If you think this loot is OP, don't loot it. I did delete some

He carries a spell book and changes his robes to a new one.

5.2 fixed .ESM main load order. Still adding new ones

prototype. Now only the Amethyst is done. I hope to continue working on this

Monday holiday. Check Dwemer, Ebony and Dragonbone layers (yes

100+ actual recipes! )

5.1 is the same as 5.0, except this file actually works.

5.0 adds dozens of new spells to both vendors. See bottom

The full list page is also available as a download.

Proficiency in spells or higher requires the appropriate skill. changed

The name of the supplier in Whiterun. Added more to the inventory of both

supplier. The available membranes each vendor has are now level dependent.

Removed all spells from the Crucible, they now only exist on two vendors.

Added Jedi/Sith codes to each book.

4.06 slightly reduced the effectiveness of ghosts, especially at lower levels. Added ingredients

Two Revans. Also increased xp usage for all power lightning

Slightly increased their magicka fees.

4.05 Fixed power ghosts don't look like ghosts. Screenshot added.

4.04 added the Summon Power Ghost spell to both Revans, and also finally changed NPC weapons to use the new enchantments.

4.03 minor update. Added 5 layers of Force Lightning spell dome in the furnace

and two Revans. They're basically like more destructive Sparks spells

Except I also added a slowdown effect (since you can't add

concentration spell).

4.02 fixed all recipes including Ebony which I forgot to upgrade. Added destructive power to all tempering recipes.

4.01 Completed adding one-handed, two-handed and destroy operations to all recipes

4.0 latest version

This is the latest and hopefully final version of this mod. I'm playing

I had a cartoon sound the other day and to my dismay I couldn't use it

I only use ruby ​​crystal stuff for fire enchantments. back

Curse the day this evil mod designer was born, how dare he choose

Orange represents fire enchantment (which was perfect at the time), I

Realized that the scholar in question was actually myself. …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Magicka军刀水晶特别版
File size
8.6 MiB