Magicka Saber Crystal Special Edition
This is a Star Wars themed weapon mod ported from Skyrim: Also thanks to the SSE NIF Optimizer:
Screenshots 3 screenshots
About this mod Machine translation
This is a Star Wars themed weapon mod ported from Skyrim: Also thanks to the SSE NIF Optimizer:
This is a Star Wars themed weapon mod ported from Skyrim:
Also thanks to SSE NIF Optimizer:
Quoted from the original mod:
5.5 added my own saber lighting effects to the weapon itself. You don't need any bells or spells to make it work. when you draw saber
It automatically generates light and disappears when the light is applied.
This effect will only show up on your active magic effects when using the saber
Painted. Note that if you double with different colors, only the lights
Will be listed in alphabetical order. Also, hold a torch
Nor does the saber light show. Candlelight and Mage's Light
very good.
5.43 Fixed some new recipes pointing to wrong prototypes. The magic cost of the Strength healing ability has been increased
About a third. Slightly lowered the level of Force Ghosts
10%. Fixed some typos.
5.42 is the same as 5_41 but cleaned using TES5Edit and also includes log files for anyone interested in this kind of thing
5.41 Tweeked some flat lists. It is recommended to run Wrye Bash.
5.4 finally completes the new enchantments for all colors. Also Diedric
Level recipes now use Black Soul Gem, while Dragon+ uses Grand. have
Now the keel prototype! Added optional readme file to new recipes.
5.3b greatly reduced the collection of spell books found on Huantu's corpse.
5.3a Ants begin to die.
5.3 Corrected KoToR spelling. 300 curses no longer
Considered a novice. Restoration spells will actually appear on your
Now spell the list. Also fixed some weapon and NPC level lists
Bad reference. Thanks to those who pointed this out to me. Moved
Dead Jedi from Bleakfall Barrow to Helgen's exit (so he was killed)
The unnamed Drago is replaced by the Immortal Dragon). Done
For those who don't like starting (or even enjoying) the main quest.
This body is for those who want to play as a Jedi/Sith from the start.
If you think this loot is OP, don't loot it. I did delete some
He carries a spell book and changes his robes to a new one.
5.2 fixed .ESM main load order. Still adding new ones
prototype. Now only the Amethyst is done. I hope to continue working on this
Monday holiday. Check Dwemer, Ebony and Dragonbone layers (yes
100+ actual recipes! )
5.1 is the same as 5.0, except this file actually works.
5.0 adds dozens of new spells to both vendors. See bottom
The full list page is also available as a download.
Proficiency in spells or higher requires the appropriate skill. changed
The name of the supplier in Whiterun. Added more to the inventory of both
supplier. The available membranes each vendor has are now level dependent.
Removed all spells from the Crucible, they now only exist on two vendors.
Added Jedi/Sith codes to each book.
4.06 slightly reduced the effectiveness of ghosts, especially at lower levels. Added ingredients
Two Revans. Also increased xp usage for all power lightning
Slightly increased their magicka fees.
4.05 Fixed power ghosts don't look like ghosts. Screenshot added.
4.04 added the Summon Power Ghost spell to both Revans, and also finally changed NPC weapons to use the new enchantments.
4.03 minor update. Added 5 layers of Force Lightning spell dome in the furnace
and two Revans. They're basically like more destructive Sparks spells
Except I also added a slowdown effect (since you can't add
concentration spell).
4.02 fixed all recipes including Ebony which I forgot to upgrade. Added destructive power to all tempering recipes.
4.01 Completed adding one-handed, two-handed and destroy operations to all recipes
4.0 latest version
This is the latest and hopefully final version of this mod. I'm playing
I had a cartoon sound the other day and to my dismay I couldn't use it
I only use ruby crystal stuff for fire enchantments. back
Curse the day this evil mod designer was born, how dare he choose
Orange represents fire enchantment (which was perfect at the time), I
Realized that the scholar in question was actually myself. …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.