Magic Spells
A mod that fixes spell-breaking abilities and improves spells that aren't very useful.
Screenshots 1 screenshots
About this mod Machine translation
A mod that fixes spell-breaking abilities and improves spells that aren't very useful.
As we all know, Vanila magic isn't perfect. And some broken (or unbalanced) gameplay moments can ruin the impression of the game as a mage, especially at high levels. So I made that simple mod to try to fix most things, which (in my opinion) wasn't very good.
General changes:
All mage spells can unlock dual spells
recover:
Main questions:
The visual effects of Circle of Guardians and Circles of Protection are inconsistent with the duration of their "useful" effects, for example: you can cast Circle of Wards for 60 seconds, but it will turn undead and regenerate in 30 seconds. It wasn't really fixed by USSEP, it was just changed the duration of the turn undead effect from 30 seconds to 60 seconds
-_(0_0)_-
Circle of the Guardian's undead level is not affected by potions/other rewards (such as Shalidor's Scroll) and does not work like another AoE healing spell
Circle of Protection is far more powerful than any other spell to turn the undead, including Circle of Guardians (see why below)
The sun spell from the DLC is pretty useless compared to similar destruction spells: less damage (Necroblade does not affect the undead on all spells, not just restoration spells, so it doesn't change anything), double casting doesn't produce a stun effect, etc.
So what is the mod doing?
守护者圈的持续时间(60秒)和保护圈(30秒)现在是恒定的,并且不会因双重铸造,药水或死灵之握而增加,但是在所有时间都能正常工作
The duration of the Necromage effect is now 30 seconds (45 seconds when using the Necromage perk), just like in Vanilla. However, dual casting or elixirs no longer increase
保护圈在恢复法术中具有独特的能力:如果你双重施放它,你可以转动的不死生物等级增加(其他转身不死生物法术仅增加duartion)。 So it's like an illusion spell. I kept this and added the same ability to the Guardian Circle
另外,对于双重施法量级,保护圈还有额外的奖励:1.5(!!!)这使得它很有效,因为你可以通过那个便宜的法术(龙祭司,最强大的吸血鬼等)来改变游戏中的任何不死生物。我删除了那个,现在你只能变成具有:20 - > 25(necromage) - > 44(双重演员) - > 55(双重加上死灵)级别的不死生物。 So it's still powerful, but not great
Like I said, the Guardian Circle now increases the level of undead it can affect if you're a dual caster. I also fixed issues with interaction with other bonuses. So now it's more powerful, then circle of protection (since it's supposed to be slow casting and mana cost bcse): 35 -> 43 -> 77 -> 96
Circle of Guardians still heals constantly for 20 hp/second. This effect can still be absorbed, so you can still recover the same amount of mana in it
Guardian Circle no longer heals undead, atronachs or machines, but it is now affected by the Respite perk.
Peers respond to Guardian Circle treatment
Sun's spells are now affected by Enhanced Fire, just like Undead's Bane. So they now have similar damage at high levels
亡灵的祸根获得转身亡灵效果的持续时间加成(与圆圈除外的其他转身亡灵法术)和双重施放的“蓝色火焰”等级加值。 Retains the characteristics of enhanced flames
Transformation:
Main questions:
Dragonhide isn't very useful compared to other flesh spells. Only 30 -> 99 seconds VS 60 -> 198 seconds
So what is the mod doing?
Like other flash spells, Dragonhide's base duration has been increased from 30 seconds to 60 seconds. It still casts for 3 seconds and costs a lot, so I think it's balanced
plan:
Makes ranged movement damage more feasible (inside proficiency level breaking spell damage)
destroy:
Main questions:
Blizzard's damage is incorrect using Augment Frost Perks
Broken Blizzard partners with Deep Freeze Perk. You can only paralyze an enemy by casting a spell, but not for the next 10 seconds of the Blizzard effect.
The spell is not very useful compared to other adept and expert level spells
So what is the mod doing?
Blizzard damage to Augment Frost Perks now displays correctly
Deep Freeze effect now does
The main spell is now affected by the Impact Perk. Fire Storm和Blizzard只能通过施法来击晕敌人,Lightning Storm会在每次击中时击晕它们(如果你发送垃圾邮件的话,你可以达到同样的效果,所以我认为它仍然是平衡的)
Vampiric Drain is now affected by the newbie perk
illusion:
Main questions:
The main spell isn't very cool because you can't dual cast it. Double casting of illusion spells increase …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.