magic is dangerous

by magickman12·v8.0·Updated 2018-08-29

You must be trained at every level of the magic school so that your spells can work properly.

Screenshots 1 screenshots

About this mod Machine translation

You must be trained at every level of the magic school so that your spells can work properly.

his mod is an aspect of my overhaul, "Immersive and Extreme Overhaul", created on request. I hope you enjoy!

Nords hate magic and believe that it is dangerous. This mod makes it so so only real mages will be casting spells with any effectiveness and all others will pay the price.

Every spell has at least one adverse effect associated with it. This effect has a random chance to occur every time the spell is cast. That is the unpredictable nature of magic. The only way to avoid this effect is to learn the Discipline perk associated with the spell’s school and level. For example, the beginner’s Flames spell needs the first Sorcerer’s Discipline perk, while the master level Blizzard spell needs the final Sorcerer’s Discipline perk. All Discipline perks are in-line and will only become available at certain Destruction skill levels and only when the prior level perks have been chosen. For example, you cannot become disciplined in expert Destruction spells until you choose the perk associated with adept and lower level Destruction spells.

The risk of an adverse effect is random and begins at a 1 in 5 chance of happening. This risk increases as the spell level becomes more powerful. Master level spells have can have an adverse effect about once out of every two castings. The adverse effects increase in severity with the spell’s level. Most novice level spells have minor effects, but some can potentially be deadly. They generally last only as long as the normal spell effect. Higher level spells become more harmful and last longer. Master level spells have effects that can last a very long time for the PC and can prevent him or her from adventuring safely for some time. There is almost always a danger of a long-term halt on Magicka regeneration with this level of spell, but there

could also be lowered attributes, skills, or other handicaps if one is cast without the proper Discipline perk.

Common side-effects of spells include drains to stamina or magicka, enemies gaining fortifying effects to attributes or skills, and reduced durations or effects. Some Destruction spells may heal your target instead of harming them. Some spells may turn your enemies invisible. There may be other nasty

surprises in store, as well, so make your character has the discipline to control the spells being cast or the battle could be lost when it could have been won.

This mod is not compatible with any mod that changes the five magic perks that let you cast spells at half the cost, eg. Novice Alteration, Expert Destruction, Adept Conjuration, and the like.————————————————————————————————————————————————

His mod is an aspect of my overhaul, "Immersive and Extreme Overhaul", created upon request. I hope you enjoy it!

Nords hate magic and consider it dangerous. This mod makes it so that only true mages will cast any valid spells, all others will pay the price.

Each spell has at least one adverse effect associated with it. This effect occurs randomly each time the spell is cast. This is the unpredictable nature of magic. The only way to avoid this effect is to learn the disciplinary perks associated with the spell's school and level. For example, a beginner's pyro spell requires the first sorcerer's discipline, while a tyrant-level spell requires the final sorcerer's discipline. All discipline perks are online and only available on certain destruction skill levels, and only if the previous level perk is selected. For example, you cannot be trained in expert destruction spells until you choose the perks associated with proficiency and lower-level destruction spells.

The risk of adverse effects is random and occurs with a 1/5 chance. This risk increases as the spell level becomes more powerful. For once out of every two castings, a main level spell may have adverse effects. Strength increases with spell level. Most novice-level spells have minor effects, but some can b …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
魔法是危险的
File size
149.0 KiB