魔法是危險的

作者 magickman12·版本 v8.0·更新於 2018-08-29

你必須在魔法學校的每一個等級都受到訓練,這樣你的法術才能正常工作。

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模組介紹 作者原文

你必須在魔法學校的每一個等級都受到訓練,這樣你的法術才能正常工作。

his mod is an aspect of my overhaul, "Immersive and Extreme Overhaul", created on request. I hope you enjoy!

Nords hate magic and believe that it is dangerous. This mod makes it so so only real mages will be casting spells with any effectiveness and all others will pay the price.

Every spell has at least one adverse effect associated with it. This effect has a random chance to occur every time the spell is cast. That is the unpredictable nature of magic. The only way to avoid this effect is to learn the Discipline perk associated with the spell’s school and level. For example, the beginner’s Flames spell needs the first Sorcerer’s Discipline perk, while the master level Blizzard spell needs the final Sorcerer’s Discipline perk. All Discipline perks are in-line and will only become available at certain Destruction skill levels and only when the prior level perks have been chosen. For example, you cannot become disciplined in expert Destruction spells until you choose the perk associated with adept and lower level Destruction spells.

The risk of an adverse effect is random and begins at a 1 in 5 chance of happening. This risk increases as the spell level becomes more powerful. Master level spells have can have an adverse effect about once out of every two castings. The adverse effects increase in severity with the spell’s level. Most novice level spells have minor effects, but some can potentially be deadly. They generally last only as long as the normal spell effect. Higher level spells become more harmful and last longer. Master level spells have effects that can last a very long time for the PC and can prevent him or her from adventuring safely for some time. There is almost always a danger of a long-term halt on Magicka regeneration with this level of spell, but there

could also be lowered attributes, skills, or other handicaps if one is cast without the proper Discipline perk.

Common side-effects of spells include drains to stamina or magicka, enemies gaining fortifying effects to attributes or skills, and reduced durations or effects. Some Destruction spells may heal your target instead of harming them. Some spells may turn your enemies invisible. There may be other nasty

surprises in store, as well, so make your character has the discipline to control the spells being cast or the battle could be lost when it could have been won.

This mod is not compatible with any mod that changes the five magic perks that let you cast spells at half the cost, eg. Novice Alteration, Expert Destruction, Adept Conjuration, and the like.————————————————————————————————————————————————

他的mod是我的大修的一個方面,“沉浸式和極端大修”,根據要求創建。我希望你喜歡!

諾德人討厭魔法,並認爲這很危險。這個mod使它如此只有真正的法師會施放任何有效的法術,所有其他人都會付出代價。

每個法術至少有一個與之相關的不利影響。每次施放咒語時,此效果都會隨機發生。這是魔法無法預測的本質。避免這種影響的唯一方法是學習與該咒語的學校和等級相關的紀律特權。例如,初學者的烈焰法術需要第一個魔法師的戒律,而暴君級法術需要最終的魔法師戒律。所有紀律津貼都是在線的,並且只有在某些銷燬技能級別上纔可用,並且只有在選擇了先前的級別津貼時纔可以使用。例如,在你選擇與熟練和較低等級毀滅法術相關的特權之前,你不能在專家毀滅法術中受到訓練。

不良影響的風險是隨機的,並且以1/5的可能性發生。隨着法術等級變得更強大,這種風險會增加。對於每兩個鑄件中的一次,主級別法術可能會產生不利影響。強度隨着法術等級的增加而增加。大多數新手級法術都有輕微的影響,但有些可能會致命。它們通常只持續正常的法術效果。更高等級的法術變得更有害,持續時間更長。主級法術具有可以持續很長時間用於PC的效果,並且可以防止他或她在一段時間內安全地冒險。這種法術水平幾乎總是存在長期停止魔法再生的危險,但是存在

也可以降低屬性,技能或其他障礙,如果一個人沒有適當的紀律特權。

法術的常見副作用包括對耐力或魔法的消耗,敵人獲得對屬性或技能的強化效果,以及減少持續時間或效果。一些毀滅法術可以治療你的目標而不是傷害它們。有些法術可能會使你的敵人變得隱形。可能還有其他令人討厭的事情

商店裏的驚喜也是如此,所以讓你的角色有紀律控制施法咒語,否則戰鬥可能會被贏掉。

這個mod與任何改變五種魔法特權的mod不兼容,這些特權讓你以一半的成本施放法術,例如。新手改動,專家毀滅,嫺熟的召喚等。

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
魔法是危险的
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149.0 KiB