Legendary artifacts
This mode transforms the artifacts from dull to truly powerful without breaking the game and maintains balance so that you can feel good if you want to immerse yourself in and dress up in your favorite faction's setting without being weak.
Screenshots 1 screenshots
About this mod Machine translation
This mode transforms the artifacts from dull to truly powerful without breaking the game and maintains balance so that you can feel good if you want to immerse yourself in and dress up in your favorite faction's setting without being weak.
First of all, thank you for checking out the module, please take a look at the description before deciding to install it.
This mod covers most of the Skyrim artifacts.
required
Unofficial Skyrim Legend Edition
compatibility
This mod should work well with other mods, even ones that change artifacts, but you load the one you want to take over last, for example, if you want my artifact, but you have a mod that modifies Dragon Mask, load it behind mine.
Before installing this module, you must clear all artifacts to avoid any bugs.
Therefore, all artifacts that do not benefit from additional benefits are now unable to be upgraded to Legendary.
All rewarded level artifacts are now the highest level, which means even at level 1 you will get the highest version, which is broken in my opinion but most people ask for it in other mods.
Dark Brotherhood Artifacts
Cataclysm Blade: Attack Speed Modified: Attack speed is the same as any other dagger now (USSEP already does this)
Enchantment: Health absorption increased from 10 to 20 (increased bleed damage, 10 points of damage, lasts 5 seconds)
Value: 3000
I changed the magic to have a small gem ability for obvious reasons.
Enchantment cost: 2.500/50 per use.
Night Weaver Band: 10% Fortification, Sneak Attack and Destruction >20% value increased to 1500 men
Ancient Shroud:
I don't like that people used to just do backstabbing with gloves and now you have to wear the whole glove so it's a lot more rewarding.
DB full set bonus passively changes armor level by 25 > DB backstab (one-handed weapon x2 stealth damage and bow x1.5 stealth damage)
“If you find this broken, it’s probably because you’re using vanilla Sneak”
Any DB gloves provide 20% one-hand enhancement.
Armor (increased +50 stamina) Increased armor from 33>39 to match the rest of the setup. Value increased to 2000
Gloves (adds 40% enhanced one hand) (removes DBback). Increase the value to 1000.
Boots (adds +25% fortification stealth, also makes the muffler effect 1.0, so you don't need any sneaking perk)? Increase the value to 1000.
The helmet increases enhanced archery by 35%>50% (increased by 20% enhanced persuasion/speech), and the value increases to 1500.
Thieves Guild Artifacts
Sorry, Thieves Guild fans, but thieves are supposed to be masters of stealth, not assassins, so I didn't add double backstabs, just added sneaking, stealing, and bartering.
Nightingale Bow: damage reduced from 19 to 15, frost damage increased from 30 to 50, impact damage increased from 15 to 25. Value increased to 2500
This bow was a little overwhelmed by its slow bike, so I nerfed the damage and increased the utility/magic.
Nightingale Blade: Damage increased from 14 to 15, to 2500.
I don't think it needs any changes
Nightingale Armor:
Remove the horizontal artifacts and you can now get the best version of any level. Equipping a complete set now offers a 25% potential bonus and a 50% better price.
Instead of 25 armor levels.
(A bit OP, but TG is the longest mission in the entire game)
Armor: Stamina increased from 40 to 50 to 2000.
Gloves: Increases fortification pickpocket value by 25% to 1000.
Boots: Fixed muffle effect to 1.0 so you now don't need sneaking perk (increased 25% enhanced sneaking and 100 carry weight) increased to 1000.
Helmet: Enhanced Illusion increased from 17% to 25% (50% for Enhanced Archery) to 1500.
Cooldown: Damage increased from 15 to 10. Frost damage increased from 30 to 50, paralysis increased from 2 seconds to 3 seconds, increased to 2000.
Enchantment: 1500/50 per use
The sword is considered a utility weapon, freezing enemies, so I buffed the high damage to make it fit the lore, and in return, buffed the paralysis effect.
(If you don't know what OP's paralysis looks …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.