Korgriz's random tweak mod collection
All the random tweaks and changes I made don't deserve their own mod page.
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About this mod Machine translation
All the random tweaks and changes I made don't deserve their own mod page.
Random tweaks and changes to Korgriz
I make a lot of "mods" that are just small game changes that I don't feel are worth uploading myself. I've seen some other modders have pages for this kind of stuff so I thought I'd put myself out there in case anyone wants to see what I've done/changed.
Here are the mods currently in the collection:
KGZMiscModsMerged
Unless otherwise noted, this is all the mods below pushed into one .esp file for convenience. If you use the Unofficial Skyrim Special Edition patch, you should use the USSEP version instead of the main file.
KGZEncounterZones
So far I've been unable to find a mode that changes encounter areas - determining the height of an area to my liking. Many make the early areas unnecessarily punishing, some areas are always at the player's level, this mode just makes many areas such as the Norse Tombs, Dwarven Ruins and Necromancer/Vampire City a slightly higher level in the environment, while leaving the early areas and most bandit areas for the forts to have the way they did in vanilla - sometimes difficult, but usually manageable.
KGZRareLockpicks
It says what it says on the tin. I've seen a few mods that do the same thing, but again, not quite to my liking. This mod will make it extremely rare to find locks outside of finding them as static objects or purchasing them from the store. It also increases their value to account for their scarcity.
KGZInnsSellWater
This is made for Bethesda's survival mode. While the only drink available in Skyrim is mead, and wine is humorous, it's not very realistic and can be difficult to play as a character who isn't a habitual drinker. So I made this simple mod that adds some water that you can often find in different parts. I'd recommend Conner's survival mode to use it, although you'll want to make a bash/smash patch so neither mod overwrites each other's level lists.
KGZCostlyCarriages
Considering how much effort and time one has to put into traveling via carriages and ferries, I found it odd that they charged so little. Skyrim journey through treacherous roads and waters? That would be 20 gold, not even enough for a full meal at the inn. I multiply the cost of most trips by 10. Unfortunately this mod may not work on existing storage without the script, I'm too much of an idiot to get this to work. You can use the console command, but it won't correctly update the dialog box used by the driver.
KGZRadiantRewards
Changed rewards for various Fallout missions to be more realistic. More money for defeating vampires, less money for beating up local drunks. I never liked how you could go through a dungeon filled with bandits, return to Jarl's Steward, and get 100 gold. Then you send a letter to complete the task for 30 seconds, and then get 500 gold coins. I didn't touch on any guild quests as there are other better mods out there.
If you plan on using a single mod rather than merging the files and using the Unofficial Skyrim Special Edition patch, check out the Articles tab for which records have conflicts so you can merge the changes manually.
Thanks to Bethesda, ElminsterAU, and Mator for providing the tools that allowed me to create these modifications.
Thanks to Arthmoor and the Unofficial Patch Project team for allowing me to upload a version of the mod with the fix.
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Korgriz's Random Tweaks and Changes
I make a lot of "mods" that are just small gameplay changes that I don't feel are worth uploading on their own. I've seen some other mod authors have pages for this sort of thing so I figured I'd put my own up there in case anyone wants to have a look at what I've made/changed.
Here's the mods that are currently in the collection:
KGZMiscModsMerged
Unless stated otherwise, this is all of the below mods shoved into one.esp file for convenience. If you use the Unofficial Skyrim Special Edition Patch, there is USSEP …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.