Keys unlock more
Allow key unlocking for more than just the front door.
Screenshots 1 screenshots
About this mod Machine translation
Allow key unlocking for more than just the front door.
A user named The Grinch mentioned in Ultimate Skyrim Discord that it would be impractical to have chests and other locked containers in Skyrim homes without keys, surely the owner would have one to unlock them?
So I decided to make this mod, which changes some containers in Skyrim so that they can now be unlocked using the owner's key, and in a few cases will add a new key because the location doesn't have one.
This is for, but not required, Requiem, so it forwards the changes it made to the container, some of which now have a higher level of locking, and some of which were locked where they didn't exist before. Given that this mod now adds the ability to unlock them if you're a skilled pickpocket or able to create wax copies, I feel like this is more than fair.
It does not touch dungeons, fortresses or any other such locations, only homes, shops and hotels within the city.
For compatibility, it should be placed after Requiem, if you have it, but before any lighting modes you may have, so that changes to the cell by lighting mode will overwrite anything before it.
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A user by the name of The Grinch on the Ultimate Skyrim discord mentioned that it felt unrealistic that chests and other locked containers in Skyrim's households didn't have a key, surely the owner would have one to unlock them?
So I decided to make this mod, which changes a number of containers in Skyrim so that they can now be unlocked using the owner's key, and in a few cases adds a new key as the location didn't have one.
This was made for, but does not require Requiem, and as such it forwards the changes it makes to containers where some now have higher level locks and a few are locked where they were not before. Given that this mod now adds the ability to unlock them if you're a skilled pickpocket or are able to create wax copies, I feel this is more than fair.
It doesn't touch dungeons, forts, or any other such locations, only homes, shops and inns within cities.
For compatibility, it should be placed after Requiem if you have it but before any lighting mods you might have so that the lighting mod's changes to the cell overwrite any that come before it.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.