JKs Skyrim-AI

by Janquel·v1.0·Updated 2020-03-31

Shifts places AI Overhaul's idle markers to match JK's Skyrim's new look

Screenshots 2 screenshots

About this mod Machine translation

Shifts places AI Overhaul's idle markers to match JK's Skyrim's new look

I recently made the transition to using AI Overhaul SSE due to its generally high compatibility. However, I did a quick sanity check against my mod list, and found a few spots where idle markers were placed inside geometry (or otherwise inaccessible locations) thanks to some of the other mods I have installed (smaller patches for COTN - Dawnstar and PCE are on their respective pages, for example). JKs Skyrim touches a number of locations which AI Overhaul does, and it ends up that there's a few spots where a marker had to be shifted slightly to the side to be accessible or, more commonly, the idle marker was now embedded in the ground below a placed deck, so I just moved it vertically higher. This is just a quick runthrough patch which I believe takes care of all of those - if you run into anything else, please let me know.

It's based off of Version 1.4.1 of AI Overhaul SSE. Given it's still getting updates, I will definitely attempt to keep in sync with any future revisions, but the future is unknown, so buyer beware:)

Included Patch Details

Complete list of all changes in spoilers:

Spoiler:

Show

Installation

Use a mod manager/organizer to install, or drop the loose files into you Skyrim data folder. The patch should have its appropriate masters set, and should be loaded after both parent mods. Some of the fixes in question are on persistent locations, and may require a new save to work 100% correctly, but these are idle markers so it may not be immediately apparent.

Compatibility

JKs Skyrim has a ton of different compatibility patches with various other city overhauls, etc - I cannot guarantee that this will work properly with all of them.

Credits

Bethesda for Skyrim Special Edition and the Creation Kit

ElminsterAU for SSEEdit

mnikjom and SpiderAkiraC for AI Overhaul

jkrojmal and Teabag86 for JKs Skyrim

————————————————————————————————————————

1844/5000 I recently transitioned to using AI Overhaul SSE due to its generally high compatibility. However, I did a quick check of my mod list and discovered that due to some other mods I had installed (using smaller patches in COTN - Dawnstar and PCE), there were some unused marked locations placed in the geometry (or other inaccessible locations such as on their respective pages). JKs Skyrim touched upon a lot of places with the AI ​​overhaul, and the result was that in some places the markers had to be moved slightly to the side to be usable, or more commonly, the unused markers were now buried in the ground beneath a well-placed deck, so I just moved them vertically up. I believe this is just a quick debug patch that will fix all these issues - if you run into any other issues please let me know.

It is based on version 1.4.1 of AI Overhaul SSE. Given that it's still being updated, I'll definitely try to keep up to date with any future revisions, but the future is unknown, so buyer beware :)

Patch details included

Full list of all spoiler changes:

Spoilers: Show

Install

Install using a mod manager/organizer, or place loose files into the Skyrim data folder. The patch should set its appropriate master and should be loaded after the two parent modules. The fix in question is on persistent location and may require a new save to work 100% correctly, but these are idle markers so it may not be immediately apparent.

compatibility

There are a ton of different compatibility patches for JKs Skyrim and a lot of other city overhauls etc, but I can't guarantee that this will work for all of them.

credit

Bethesda for Skyrim Special Edition and Creation Kit

ElminsterAU for SSEEdit

mnikjom and SpiderAkiraC get AI overhaul

jkrojmal and Teabag86 of JKs Skyrim

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
JKs Skyrim-AI大修SSE补丁
File size
53.4 KiB