Immersive sleep preservation
The player must sleep to save the game.
Screenshots 3 screenshots
About this mod Machine translation
The player must sleep to save the game.
Immersive sleep preservation
This mod was created to prevent save scum while providing a more immersive way to save the game but still remain fair to players. I'm not satisfied with the existing overhaul and would like a simpler, more traditional solution. Sleep to the rescue! It doesn't get any simpler than this. However, Skyrim can be a rough place and finding a safe place to sleep isn't always immediately possible. It's not fair to punish players for exploration/dungeon delving and force them to lose potential gameplay time because they forgot to sleep or didn't want to go back to town for a hike. This requires "emergency" rescue to exist, but I'm not keen on using spells or food items like I've seen elsewhere.
What exactly does this mod do:
- Permanently disabled via menu.
- Keep any time to save game time.
- Upon waking up, an Elder Scroll will appear in your inventory.
- Using this Elder Scroll will play the usual Elder Scroll animation and save the game.
- After use, the scroll will disappear and you need to fall asleep again to get another one.
This mode is considered very user-friendly, as ancient scrolls have been known to randomly disappear from Imperial libraries and appear elsewhere. The game of salvation is considered a "Dragon Breakthrough" by TES, referring to Akatosh, the Dragon God of Time. So "Breaking the Dragon" is any kind of event that is messed up by time/causality. Skyrim's main quest proves that The Elder Scrolls is capable of causing a break in dragons (a "time wound" caused by ancient Nords that banished Alduin into the future).
I may or may not revisit this in the future to add a random encounter with the Moth Priest if you have one scrolling through your inventory.
suggestion:
Skyrim.ini
[save game]
bDisableAutoSave = 1
Skyrimprefs.ini
[main]
bSaveOnPause = 0
bSaveOnTravel = 0
bSaveOnWait = 0
bSaveOnRest = 0
Sleep gain experience is great with this mod.
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Immersive Sleep to Save
This mod was created to prevent save-scumming, while providing a more immersive way to save the game, but still remaining fair to the player. I was unhappy with existing save overhauls, and wanted a simpler and more traditional solution. Sleep to save! Doesn't get any simpler than that. However, Skyrim can be a rough place, and it isn't always possible to immediately find a safe place to sleep. It's not fair to punish the player for exploration/dungeon delving and force them to lose potentially hours of gameplay because they've forgotten to sleep or don't feel like trekking back to town. This necessitates the existence of an "emergency" save, but I was not keen on using spells or food items like I've seen elsewhere.
What this mod does specifically:
-Saving through the menu is permenantly disabled.
-Sleeping for any length of time saves the game.
-After waking up, an Elder Scroll will appear in your inventory.
-Using this Elder Scroll will play the usual Elder Scroll animation and save the game.
-After use, the scroll will vanish and you'll need to sleep again to get another.
This mod is considered lore-friendly, because the Elder Scrolls are known to randomly vanish from the Imperial Library and appear elsewhere. Saving the game is considered by TES lore to be a "dragon break" which refers to Akatosh, who is the dragon god of time. So, "breaking the dragon" is any kind of event which messes around with time/causality. Skyrim's main quest has established that Elder Scrolls are capable of causing dragon breaks (the "time wound" caused by the ancient nords to banish Alduin into the future).
I may or may not revisit this in the future to add a random encounter with a Moth Priest when you have the scroll in your inventory.
Recommendations:
Skyrim.ini
[SaveGame]
bDisableAutoSave=1
Skyrimprefs.ini
[MAIN]
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
Sleep to Gain Experience goes well with this mod.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.