身臨其境的睡眠保存
玩家必須睡覺才能保存遊戲。
截圖 共 3 張
模組介紹 作者原文
玩家必須睡覺才能保存遊戲。
身臨其境的睡眠保存
這個mod的創建是爲了防止保存浮渣,同時提供更加身臨其境的方式來保存遊戲,但仍然對玩家保持公平。我對現有的大修不滿意,並希望有一個更簡單,更傳統的解決方案。睡覺救!沒有比這更簡單。然而,天際可能是一個粗糙的地方,並不總是能夠立即找到一個安全的地方睡覺。懲罰玩家進行探索/地下城鑽探並迫使他們失去潛在的遊戲時間是不公平的,因爲他們忘記了睡覺或者不想回到城裏徒步旅行。這需要存在“緊急”救援,但我並不熱衷於使用我在其他地方看到的法術或食品。
這個mod具體做什麼:
- 通過菜單永久禁用。
- 保持任何時間都可以節省遊戲時間。
- 醒來後,您的庫存中會出現Elder Scroll。
- 使用此Elder Scroll將播放通常的Elder Scroll動畫並保存遊戲。
- 使用後,滾動將消失,你需要再次入睡才能獲得另一個。
這種模式被認爲是非常友好的,因爲已知古代卷軸從帝國圖書館隨機消失並出現在其他地方。拯救遊戲被TES認爲是一個“龍突破”,指的是時間的龍之神阿卡托什。因此,“打破龍”是任何一種因時間/因果關係而混亂的事件。 “天際”的主要任務證明,“上古卷軸”能夠造成龍的斷裂(由古代諾德帶來的“時間傷口”將奧杜因驅逐到未來)。
今後我可能會或者可能不會再次訪問這個,以便在您的清單中有滾動時添加與Moth Priest的隨機遭遇。
建議:
Skyrim.ini
[保存遊戲]
bDisableAutoSave = 1
Skyrimprefs.ini
[主要]
bSaveOnPause = 0
bSaveOnTravel = 0
bSaveOnWait = 0
bSaveOnRest = 0
睡眠獲得經驗與這個模式很好。
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Immersive Sleep to Save
This mod was created to prevent save-scumming, while providing a more immersive way to save the game, but still remaining fair to the player. I was unhappy with existing save overhauls, and wanted a simpler and more traditional solution. Sleep to save! Doesn't get any simpler than that. However, Skyrim can be a rough place, and it isn't always possible to immediately find a safe place to sleep. It's not fair to punish the player for exploration/dungeon delving and force them to lose potentially hours of gameplay because they've forgotten to sleep or don't feel like trekking back to town. This necessitates the existence of an "emergency" save, but I was not keen on using spells or food items like I've seen elsewhere.
What this mod does specifically:
-Saving through the menu is permenantly disabled.
-Sleeping for any length of time saves the game.
-After waking up, an Elder Scroll will appear in your inventory.
-Using this Elder Scroll will play the usual Elder Scroll animation and save the game.
-After use, the scroll will vanish and you'll need to sleep again to get another.
This mod is considered lore-friendly, because the Elder Scrolls are known to randomly vanish from the Imperial Library and appear elsewhere. Saving the game is considered by TES lore to be a "dragon break" which refers to Akatosh, who is the dragon god of time. So, "breaking the dragon" is any kind of event which messes around with time/causality. Skyrim's main quest has established that Elder Scrolls are capable of causing dragon breaks (the "time wound" caused by the ancient nords to banish Alduin into the future).
I may or may not revisit this in the future to add a random encounter with a Moth Priest when you have the scroll in your inventory.
Recommendations:
Skyrim.ini
[SaveGame]
bDisableAutoSave=1
Skyrimprefs.ini
[MAIN]
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
Sleep to Gain Experience goes well with this mod.
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。