Immersive Artifacts
This mod enhances and improves artifacts and immerses them in an overly OP state, removes leveled artifacts (you will always receive the strongest version of Miraak, Nightingale equipment, etc.) Adds weapon/armor materials so that it can be upgraded to Legendary + Daedric relics can now be charged unlimitedly.
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About this mod Machine translation
This mod enhances and improves artifacts and immerses them in an overly OP state, removes leveled artifacts (you will always receive the strongest version of Miraak, Nightingale equipment, etc.) Adds weapon/armor materials so that it can be upgraded to Legendary + Daedric relics can now be charged unlimitedly.
Discussion and suggestions are welcome, this is not the final version, report any bugs or any suggestions to me and I look forward to hopefully modifying all of Skyrim's artifacts.
The files are ESP compressed to a winrar, safe to use, safe to delete, should be no problem and quick to install, extract them in your skyrim/data
Just deselect any artifacts or items you're currently wearing, load the mod, and you're done.
List of modified artifacts
Artifacts of the Dark Brotherhood: This faction is all about assassinations with one-shots and x30 stealth assassinations.
Blade of Scourge: This blade is supposed to be a "life stealing" blade, I think stamina is a great complement to get that "life stealing" feeling
Damage: 12 to 13 (Strongest dagger in the game)
Attack Speed Fix: Attack speed is like any other dagger
Enchantment: Health absorption increased from 10 to 20 (increased stamina absorption by 10)
Value: 3000
Enchantment fee: 2.500/50 per use.
Ancient Shroud Set: Equip the entire set to gain 25% one-handed bonus instead of 25 Armor Rating
Armor (Adds +50 Stamina) Armor increased from 33 to 39 to match the rest. Value increased to 2000
Gloves (One Handed + 25% Enhanced) DB Gloves now also increase archery stealth damage by x2. |Value increased to 1000
Boots (increases +25% Enhanced Stealth and also buffs the muffle effect to 1.0 so you don't need any sneak attacks) Value increased to 1000
Helmet (enhance Enhanced Archery to 50% and increase Enhanced Voice Skill by 25%) Increase value to 1500
Thieves Guild Artifact: Sorry Thieves Guild fans, but thieves are supposed to be stealth masters, not assassins, so I didn't add dual backstabs to the gloves, just added stealth/stealing potential, utility, and freeze resistance/nightingales to the damage set
Nightingale Armor Set: Leveled artifacts removed, you can now get the best version of any level. Equipping the full set now provides a 25% stealth bonus instead of 25 armor rating.
Nightingale Bow: Damage reduced from 19 to 15, Frost damage increased from 30 to 50 Shock damage increased from 15 to 25. Value increased to 2500
Enchantment fee: 2.500/50 per use.
(Added weapon material changed to glass)
Well, this bow was a little too powerful for its utility slow multi-purpose, so I nerfed the damage and increased the utility/enchantments.
Nightingale's Blade: damage increased from 14 to 15, health and stamina absorption reduced from 25 to 20 (vanilla mode is OP) value increased to 2500
Enchantment fee: 2.500/50 per use.
(Weapon material changed to glass)
Armor: Stamina increased from 40 to 50, freeze resistance increased from 40% to 50% to 2000
Gloves: Increases the enhanced pickpocket value by 25% to 1000
Boots: Fixed muffle effect to 1.0 so you don't need the steal perk now (25% increased enhanced stealth)
Value increased to 1000
Helmet: Enhanced Illusion increased from 17% to 25% (Enhanced Archery increased by 25%, price increased by 25%) Value increased to 1500
Chillrend: Damage increased from 15 to 10. Frost damage increased from 30 to 50. Paralysis value increased from 2 seconds to 3 seconds to 2000 points.
Ward: 1500/50 per use
This sword is supposed to be a utility weapon, freezing enemies, so I nerfed the high damage to make it suitable for ultimate kills
Archmage Artifacts: Archmages are supposed to be special, there aren't many after all :)
Archmage Robes Hooded: Cost to cast all spells reduced by 30% from 15%, <100 magic stones reduced from 50, magic regeneration increased by 200%. Increase from 100% to 5000
One could argue that 30% is too much, but the hood counts as 10% empowering all spells + 50 mana and 100% mana regeneration, which I think is b …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.