Immersive Armor Reprocessor Patch
Reproccer Reborn patch for immersive armor
Screenshots 1 screenshots
About this mod Machine translation
Reproccer Reborn patch for immersive armor
I'm annoyed with Immersive Armors and their spiral material keyword. I'm sure they'll do something, but they'll mess with Reproccer Reborn and a lot of the armor will be heavily allocated or less (or even zero) armor. This file should fix the issue by adding the vanilla material keyword to all immersive armor. I had to take some liberties with some of the armor, but I'm pretty sure it's a lot better than before.
Please note that this is a beta version. It may end up being the final version, but it's not well tested yet. I can confirm that armor that is now checked for a zero rating now has an acceptable rating, but oddities may still occur. Feel free to post any oddities you may find.
Just put it between Hothtrooper44_ArmorCompilation.esp and ReProccer.esp before running the patch in zEdit. Simple!
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I got annoyed with Immersive Armors and its screwball material keywords. I'm sure they do SOMETHING but they confuse Reproccer Reborn and a lot of armors get assigned dramatically more or less (or even zero) armor. This file should fix this by adding vanilla material keywords to all Immersive Armors. I had to take a few liberties with some of the armors, but I'm pretty sure it's considerably better than before.
Please note, this is a beta. It MAY end up becoming the final version, but it hasn't been tested well yet. I can confirm a spot-check of armors that had zero rating do now have an acceptable rating, but weirdness may still occur. Feel free to post any weirdness you may find.
Simply place this in-between Hothtrooper44_ArmorCompilation.esp and ReProccer.esp before running the patcher in zEdit. Easy!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.