High level enemy Redux

by Dalquist and moose·v1.0·Updated 2020-02-22

Update and continuation of Dalquist advanced enemies.

Screenshots 1 screenshots

About this mod Machine translation

Update and continuation of Dalquist advanced enemies.

Dalquist's original high-level enemy mod

Requirements/Notes:

Unofficial Skyrim Special Edition Patch

Don't clean any plugins.

All optional files are espfe.

describe:

This mod adds new enemies starting at level 10 to almost all of Skyrim's enemy types. Added new variants for Bandits, Forsaken, Draenor, Falmer, Warlocks, Dragon Priests, Falmer, Vampires, Gargoyles, Ashspawn, and more (see section below for full list). Each variant's attributes, skills, perks, spells, damage dealt, and damage mitigated have been adjusted to align enemies with the player's natural progression so that the game continues to provide challenge at higher levels.

For example, in Vanilla, the highest level gangster is level 25 (the boss is 28). This mod adds level 30, 40, 50 and 60 bandits (boss is 66). However, once you pass level 60, the game doesn't suddenly get easier. The top enemies of each type scale with your level. This means you still have access to the same variety of enemies as in Skyrim, but you're never overpowered by everything, ensuring the game remains challenging.

So, for example, at level 70, you will encounter Skyrim's normal bandits, as well as the newly added level 30, 40, and 50 bandits, but the highest level bandits (originally level 60) will be proportionally matched to level 70.

All enemies in vanilla Skyrim remain unchanged. Only new enemies have been added. New enemy names are consistent with naming conventions in Skyrim.

Bandits may now carry glass and ebony weapons, but the armor remains unchanged.

New enemy variants added:

Spoilers: Show

Optional files:

upper limit of ability

One of the biggest problems with high-level play is that certain spells become unusable. Illusion, Resurrection, Summon, Undead and Werewolf's (Fear Effect) only work on enemies up to a certain level (even with dual casting). This optional mod scales these spells to work on higher level enemies.

Zooming only starts at high levels, so it doesn't affect low-level playback at all.

Compatible with all Perk and Spell mods.

The Necromancy spell will begin scaling at level 35.

Illusion spells will start scaling at level 40.

Spells that raise the dead and Atronach Thrall will begin scaling at level 40.

The new Dremora Lord will replace the level 56 and 66 vanilla Lord. The level 66 version depends on the player level.

Werewolf Roar starts scaling at level 25.

For the listed Restoration, Raise Death, and Illusion spells, the scaling is calculated as (skill level) x 0.2, so if the skill level is 100, your spell will work on a creature 20 levels higher than the default. The maximum level of the werewolf's howl ability scales with player level starting at level 25 (1:1 scaling). This mod does not make any changes to existing perks, so it should be compatible with perks and spellcheck. This scaling is only turned on at high levels, so it doesn't affect low-level playback at all.

Weapons, armor, clothing and sundry repairs

WACCF changed the manifests of some NPCs and this patch makes these changes to HLE NPCs.

Other recommended mods:

Wildcat - Battle of Skyrim

Mortal Enemy SE

Resistor readjustment

Realistic AI detection SE

Know your enemy

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Original High Level Enemies mod by Dalquist

Requirements/Notes:

Unofficial Skyrim Special Edition Patch

Do NOT clean any plugins.

All Optional Files are espfe.

Description:

This mod adds new enemies starting at level 10 for almost all of Skyrim's enemy types. New variants are added for Bandits, Forsworn, Draugr, Falmer, Warlocks, Dragon Priests, Falmer, Vampires, Gargoyles, Ash Spawn and more (see below section for a full list). The stats, skills, perks, spells, damage dealt and damage mitigated of each variant were adjusted to keep enemies in line with the player's natural progression so that the game continues to provide a challenge at higher levels.

To give an example of what's been added, in Vanilla the highest level bandit was l …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
高等级敌人Redux
File size
26.2 MiB