guard against obstruction

by Daeron187·v2.0·Updated 2019-08-06

Ward Power activated while blocking

Screenshots 6 screenshots

About this mod Machine translation

Ward Power activated while blocking

So you are a Spellsword/Battlemage but now you need a guard but don't have a free hand, let me tell you about this little power you can have.

Simply head to the Mara Shrine behind the Silent Moons camp and activate the second shrine to the right and behind.

You will gain 1 of 4 spells/powers, depending on your restoration level. Simply navigate to Powers to activate and switch back to the Shout or Power you are using. Whenever you block it with Shield or 2Hander, the ward will be activated.

This is a port of the awesome ChizFoShiz mod from Oldrim licensed from Course.

Original Mod Warded Blocks

Original description: (edited)

This is a small spell mod that adds 4 levels of toggle power, allowing the user to cast 4 different levels of area spells by blocking with an equipped weapon/shield. Each spell costs a different amount of mana, depending on how much restoration the user receives.

  • A new version uploaded by user White Shadow uploads the changes as follows:
  • Removed all unnecessary effects and scripts
  • Removed NPCs and all packages, quests and cell edits
  • Spells can now be obtained at the shrine (design and placement) next to your Imbued Weapons shrine.
  • All spells have the same visual effect when cast (smaller spells in original version)
  • All spells have appropriate and consistent descriptions
  • Added message effect to show when not blocking.
  • Magicka usage overhaul. The mechanism is the same, 6 steps are added instead of 5 when fixing stack errors.
  • Using Magicka is now balanced considering normal wards
  • Now takes into account the semi-magical effect of perks. Magicka usage generally drops and additional perks are cut in half (novice, adept, expert, master)
  • Consistent naming of effects and spells

SSE version

All I did was clean and repackage the original module running in SSE. If I do miss something let me know but this mod works perfectly but please put it below any other mods that modify Wards to avoid conflicts. I have 2 other ward mods running with this mod and it is seamless.

All credit to ChizFoShiz and White Shadow

If you wish to add or use this mod in your own mod, please give credit to the parties involved for their work.

This mod cannot be used for monotonic buffs in any way... Mods are meant to be free

Please do not upload to other websites without permission

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So you are a Spellsword/Battlemage but now you need a Ward but no free hands, well let me tell you about this little lesser power you can have.

Simply go to the Shrine of Mara just up the road behind Silent Moons camp and activate the second Shrine to the right and back.

You will now gain 1 of 4 spells/powers depending on you Restoration level. Simply navigate to Powers activate and then switch back to and Shout or Power you are using. Each time you block be it with Shield or a 2Hander the ward will activate.

This is a port of  ChizFoShiz awesome mod from Oldrim With permission of Course.

Orginal Mod Warded Blocks

Orginal Description: (EDITED)

This is a small spell mod, it adds 4 tiers of toggle powers that allow the user to cast 4 different levels of ward spell by just blocking with their equipped weapon/shield. Each spell costs varying amounts of magicka based on the restoration perks the user has obtained.

  • Overhauled new version made by fellow user White Shadow uploaded changes as described follow:
  • All unnecessary effects and scripts removed
  • NPC and all packages,quests and cell-edits removed
  • Spells can now be obtained at a shrine next to your Imbued Weapons shrine (fitting design and placement).
  • All spells have the same visual effect when casting (as the lesser had in the original version)
  • All spells have proper and consistent descriptions
  • Info effect added which displays while not blocking.
  • Magicka-use overhauled. The mechanic is the same, while fixing the stack-bug, added 6 steps instead of 5.
  • Magicka-use now is balanced taking normal …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
防范阻挡
File size
41.3 KiB