Genesis surface generation - requires 3.2-3.3
1) No nonsense simple surface encounters Requiem compatible 2) Book menu to choose frequency and number 3) Night brings more dangerous encounters, in the right place 4) You decide how far away they spawn 5) Mod can be paused
Screenshots 5 screenshots
About this mod Machine translation
- No nonsense simple surface encounters Requiem compatible 2) Book menu to choose frequency and number 3) Night brings more dangerous encounters, in the right place 4) You decide how far away they spawn 5) Mod can be paused
At first, it was empty. . . Out of this void comes the disobedience of a man.
His evil comes in the form of betrayal and lies, and his actions will spread a dark curse across our Promised Land.
Available for REQUIEM 3.2
Need a requiem
A "light" surface encounter for those who don't fancy the full Sands Time experience.
---If you haven't done so yet, visit our Rated Mods list---
summary:
what is it? A standalone mod that adds random vanilla surface spawners to make your travels even more fun!
This mod is very lightweight. We don't recommend using this in conjunction with our regular Sands of Time mod, as it will be overkill.
The differences between Genesis Surface Encounters and SoT Surface Encounters are as follows:
(Throwing dice is very similar.)
- The generated positions are completely different:
Sot: Use invisible ghosting to dynamically place ghosts in place
Genesis: Use nearby trees, plants, and road sections to find suitable spawning locations. This technique was originally developed for our Fast Travel Encounters and Consequences standalone module.
- Enemy types are very different:
SOT: More variety in enemy types (although some argue not all of them are very friendly or meaningful - not that we're listening to them.)
Origin: Only bandits will be spawned during the day, and only 4 different types of other NPCs will be spawned at night. (For example, vampires, werewolves, undead, torturers, and bandits are also possible.)
FAQ: But I already have a Genesis, why do I need this? ? ?
Other Genesis mods only spawn NPCs in INSIDE dungeons, this is the first to spawn them on the surface. Other Ultima mods have surface options, but only in areas directly connected to the dungeon entrance. Simply because the game engine takes these areas into consideration for dungeon cells.
history:
For those wondering: our original Genesis Dungeon build module was extremely popular. It is a lightweight and easy-to-use mod that adds random dungeon encounters in Skyrim's dark, gloomy, cold underworld. This version of the mod now brings those life-threatening experiences to the surface too!
feature:
- No nonsense, simple surface contact. Bandits by day. Various creatures of the night after sunset.
- Book menu select frequency and number
- Night brings more dangerous encounters
- You decide how far away you encounter the spawn
- Mod can be paused if needed.
Install:
Step 1) Back up your save game in case you uninstall the mod in the future.
Step 2) Download and install using your preferred Mod Manager.
Step 3) Make sure ESP is active (checked)
Step 4) Enjoy!
P
Announcer: (But why?)
Step 1) Deactivate (untick) ESP
Step 2) Remove using your preferred mod administrator
Step 3) Remove all orphan scripts in your game using flexcreator's Savegrame Script Scalpel
Either
Step 3 - Alternative) During the installation process, reload and restart the game using the previously saved backup from Step 1
Step 4) Keep moving forward in Skyrim, the number of enemies is weak
compatibility:
This mod is compatible with everything. However, we do not recommend using it in conjunction with our regular SoT mods, as this may result in excessive and stressful system resources.
Thanks
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Logo created by GhostAgent
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In the beginning, there was emptiness... and from this void came forth vile, from the disobedience of a single man.
His wickedness took place in the form of betray and lies, and his actions would spread a dark curse over our promised land.
for REQUIEM 3.2
Requiem is REQUIRED
A "light" version of surface encounters for those who don't prefer the full Sands of Time experience.
---If you haven't done so yet, please visit our Acclaimed Mods list--- …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.