Frost - Season
This mod adds monthly modifiers to Frostfall's base area temperature so that temperatures vary throughout the year. It also includes an MCM so that you can set the base temperature for each zone and the type of modifiers for each month.
Screenshots 3 screenshots
About this mod Machine translation
This mod adds monthly modifiers to Frostfall's base area temperature so that temperatures vary throughout the year. It also includes an MCM so that you can set the base temperature for each zone and the type of modifiers for each month.
Recently weather models finally gained the ability to change weather patterns based on the month, allowing for seasonal changes. but
There's a problem: the popular Frostfall doesn't change its value
Used as the temperature for each zone. Whether it's summer or summer
In winter, the forest around Riften will always have a base temperature value
"12" while Frostfall will temporarily change the current maximum
Temperatures in the snow are "-5" and during severe cold temperatures are "-10"
As the snow ends, it will jump back to 12 (approximately, because there
If you are there, even sunny days will randomly increase
Riften Hold's Autumn Forest Area - there's even 20 more if you're in the pine forest
Forested areas are primarily found in Falkreath Hold. So I decided to make a mod
Change this.
While I set some values as default, you can change the base temperature of any zone to default
The value you want, you can do the same for each type of month. for
Monthly changes I use a simple system where each month belongs to a
Specific month types: Hot, Warm, Nice, Average, Cool, Cold or Cold,
Then the hottest and coldest month types each affect a month
The two months on either side of the hottest are "warm" and the two months
The coldest sides are "cold" and so on until you reach
The two full months closest to the equinoxes are the "average". default value
The array used for temperature modification is (+12, +8, +4, +0, -4, -8, -12).
Note that the "temperature" value used by Frostfall may not
is a real world temperature. When checking real world location
Determines the type of value used for the region's base value and
Monthly changes, I found I had to multiply by the frost temperature
Value 1.5 to 2.0 to get something close to real world Celsius temperature
Value (positive and negative). Even often summer or winter
Some areas are quite unsuitable. Finally I gave up using real
region, just select three-quarters of the monthly changes
Maximum range of Frostfall's level 10 cold system (from +18 to -14,
or 32), I keep the regional default the same or I choose
August baseline temperatures close to Frostfall defaults
The underlying value of the area. The diagram in the images section shows
Original and selected values.
Frostfall works by identifying an area and then finding the base temperature for that area
Apply the weather modifier and then the night modifier if
Temperature is necessary. Then it determines the minimum and
The maximum permissible temperature for the case, if necessary
Change the current temperature to this value. This prevents frost
If it's currently snowing in Pine, see the temperature is 20
Forests, for example due to changing regional weather patterns.
All I did was modify Frostfall's climate script to add GameMonth as a global
variable lookup and then adding additional global variables for each
Region and type per month. Then I changed the if statement to use
region[month] instead of per-region setpoints elsewhere
Create a function that sets the base temperature of each zone for each zone
month, using global values. I also modified Frostfall's
Compatibility script to return zone base instead
Temperature values for certain areas in the DLC (and some New Land mods)
Instead, it returns a zone number that is already used elsewhere
Frostfall, which is then used in the same way by climate scripts
Skyrim area.
Also, I made a small addition so instead of the -5 temp adjustment at night, it's full off/on
7am/7pm, instead, there is a transition period: during twilight
The penalty period is -2. Unfortunately I can't find a way
Sunrise and sunset game start/end times, so instead
Hours can be entered manually. Defaults are close to the vanilla game
values, but they are not exactly the same b …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.