FNIS PCEA2

by fore·v7.2·Updated 2019-08-09

FNIS PCEA2 SE (Player Character Exclusive Animations, 2nd Generation) allows you to define animations for player use only. Choose in-game and assign to up to 10 different sub-folders without the need for custom races

Screenshots 2 screenshots

About this mod Machine translation

FNIS PCEA2 SE (Player Character Exclusive Animations, 2nd Generation) allows you to define animations for player use only. Choose in-game and assign to up to 10 different sub-folders without the need for custom races

FNIS PCEA2 SE (Player Character Exclusive Animations, Generation 2, for Skyrim SE) allows you to define animations for player use only. .................................................................................................... FNIS PCEA2 at 11.50

But unlike its predecessor PCEA, FNIS PCEA2 allows you to:

Choose your custom animation in-game via MCM

Assign your animations into up to 10 different subfolders, which can be combined freely

Use this feature without a custom contest for the player

Moreover, for user convenience, FNIS PCEA2 has been equipped with a series of replacers:

New animation package for xp32

Bergzore Immersive Animation

YY Anim Replacer - yukl's mysterious knight

YY Anim Replacer - Zweihander by Yukl

Eastern swordsmanship animation of East Asia by cyh0405

Magiska - Feuertin's spelling animation

Jump animation by Davjes

Gossip of pretty women by doublesun (1 animation)

Many thanks to the authors of these great animations for sharing them with the community, as well as for allowing them to be uploaded with this mod.

These include animation replacers allowing you to launch FNIS PCEA2 out of the box.

Note 1: FNIS "only" supports 537 animations in this way. This is only a third of all character animation. Reason: System limitation. Animations such as ritual spells, staff, sitting, riding, killing, and crossbows have been intentionally omitted for the benefit of all users. You don't need to ask me. I won't be adding them in future versions of FNIS.

Note 2: There are some additional folders ending with "_EquipOnly". These files are part of the included animation replacer. But they are separated so as not to conflict with the rig animation set by XPMSE/Racemenu. If you are not using XPMSE or using another mod from FNIS Alternate Animations to change your rig animations, you can move these files back to their original folders.

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recent changes)

March 4, 2018

FNIS PCEA2 SE 7.2

Remove bug workaround from earlier SKSE versions Use latest SKSE64 version (2.0.6 or higher)

Fixed startup requirement checks (e.g. FNIS version dependencies,...)

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Require

Require:

SKSE64 (SKSE64 2.0.6 or higher)

SkyUI

FNIS SE (V7.2 or later)

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Installation and use

It's really easy:

Install required mods/tools as usual: SKSE, SkyUI, FNIS 6.0 and above

Install FNIS PCEA2 manual, or use NMM or MO

Run FNIS (GenerateFNISforUsers.exe)

Launch Skyrim

Go to MCM Mod Configuration and select the desired animation folder

Do you see how easy it is? Define your own choices now. See "Create your own animation set".

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Configuration options (SKYUI MCM)

Refresh PCEA animations now: Things can get messed up over time when FNIS PCEA2 competes with other mods using the same FNIS functionality that may not work correctly. Activating this option will refresh all animation variables based on your folder selection when entering the MCM menu. Note: This option can be called every time the MCM menu is opened.

Available Animation Sets: There are up to 10 of these sets that you have defined as above. The first (topmost) collection has the lowest priority and has its animation group added first. The following collections define their animations, overriding the groups that might be defined from the upper collection. See "FNIS Background" for details.

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Create your own animation collection

Attention Mod Manager users (Vortex, MO(2), NM …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
FNIS PCEA2 - 播放器独家动画(动态)SE
File size
5.3 MiB