First-person spear and rapier animations for Omega Heavy Armory

by Puddles·v1.0·Updated 2019-03-11

This allows first person spear and rapier animations to be used with all magic weapons added in OMEGA - Heavy Armory. Two mods need to be installed; replace 1 script from the first person spear and rapier animations, and replace the .esp from OMEGA - Heavy Armory.

Screenshots 1 screenshots

About this mod Machine translation

This allows first person spear and rapier animations to be used with all magic weapons added in OMEGA - Heavy Armory. Two mods need to be installed; replace 1 script from the first person spear and rapier animations, and replace the .esp from OMEGA - Heavy Armory.

This adds support for First Person Spear and Rapier Animations SE and (SJG) Omega - Heavy Armory - Weapons AIO Mod for MorrowLoot Ultimate to work together and add all* first person animations to all variants/magic versions of Spears, Shortspears, Tridents and Halberds. Two modes are required.

There are two things to accomplish this task:

All appropriate weapons have been added to the scripts for first person spear and rapier animations to import them into table lists.

Changed all spears and tridents to battleaxes so the new animations apply to them. Halberds and Shortspears are already good.

Shortspears now have a stab animation, spears and tridents have a two-handed stab animation, halberds have a right-to-left swing then stab (if you attack twice) and a stab animation for forward and stationary power attacks (other power attacks are wave).

This only covers first person animation, not third person animation.

Precautions and side effects:

Changing spears and tridents to battleaxes will obviously have an impact on gameplay. It could be as simple as a perk that only applies to great word/battleaxe now or not to spears. It can be more complicated, for example, if you use a mod like Know Your Enemy. I use it myself and in most cases I think spears - as tomahawks are actually better than spears - since they are used for stabbing rather than slashing.

Halberd animations can also be applied to Glaives and it looks pretty neat, but I left them to the word great so there's more weapon balance rather than having tons of different types of "battleaxes" and just one "Greatsword". This means that glaives still use the normal greatsword animations. In the case of the Redguard Glaive (curved... Glaives...) this actually makes more sense since it's actually too curved to be used for stabbing.

One-handed spears (Shortspears) are classified as swords, while two-handed spears are classified as axes. It's a little inconsistent, but I justified it in my head and I don't think a one-handed push would be powerful enough to gain as much weight as an axe. Or something else.

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This adds support for 1st Person Spear and Rapier Animations SE and (SJG) OMEGA - Heavy Armory - The Weapon AIO Mod for MorrowLoot Ultimate to work together and have all* the 1st person animations added to all variants/enchanted versions of Spears, Shortspears, Tridents, and Halberds. REQUIRES BOTH MODS.

There were two things done to accomplish this:

All the appropriate weapons were added to the script for 1st Person Spear and Rapier Animations to import them into the formlists.

Changed all spears and tridents into battleaxes so that the new animations would apply to them. Halberds and Shortspears were already fine.

Shortspears now have stabbing animations, spears and tridents have two-handed stabbing animations, and halberds have a right-to-left swing followed by a stab (if you attack twice) and a stab animation for forward and stationary power attacks (other power attacks are swings).

This only covers 1st person animations, not 3rd person.

NOTES AND SIDE EFFECTS:

Changing spears and tridents to battleaxes obviously could have an effect on gameplay. It could be as simple as perks which apply to only greatswords/battleaxes now do or don't apply to spears. It could be more complex, for example if you use a mod like Know Your Enemy. I use it myself and in most cases I think spears-as-battleaxes actually works better than spears-as-greatswords now that they're being used to stab instead of slash.

The halberd animations could have been applied to Glaives as well and it looks pretty neat, however I left them as greatswords so there'd be more weapon balance rather …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
欧米茄重型军械库的第一人称矛和剑杆动画
File size
537.0 KiB