歐米茄重型軍械庫的第一人稱矛和劍桿動畫

作者 Puddles·版本 v1.0·更新於 2019-03-11

這允許第一人稱矛和劍桿動畫SE與OMEGA - 重型軍械庫中添加的所有魔法武器一起使用。 需要安裝兩個mod; 從第一人稱矛和劍桿動畫中替換1個腳本,並替換OMEGA - 重型軍械庫中的.esp。

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模組介紹 作者原文

這允許第一人稱矛和劍桿動畫SE與OMEGA - 重型軍械庫中添加的所有魔法武器一起使用。 需要安裝兩個mod; 從第一人稱矛和劍桿動畫中替換1個腳本,並替換OMEGA - 重型軍械庫中的.esp。

這增加了對第一人稱矛和劍桿動畫SE和(SJG)歐米茄 - 重型軍械庫 - 武器AIO Mod for MorrowLoot Ultimate的支持,可以合作並將所有*第一人稱動畫添加到Spears,Shortspears的所有變體/魔法版本中,三叉戟和戟。需要兩種模式。

完成此任務有兩件事:

所有適當的武器都被添加到第一人稱矛和劍桿動畫的腳本中,以將它們導入到表格列表中。

將所有長矛和三叉戟改爲戰斧,以便新動畫適用於他們。 Halberds和Shortspears已經很好了。

Shortspears現在有刺傷動畫,長矛和三叉戟有雙手刺穿動畫,戟有從右到左的揮動然後刺傷(如果你攻擊兩次)和一個用於前進和靜止力量攻擊的刺傷動畫(其他動力攻擊)是波動)。

這僅涵蓋第一人稱動畫,而不是第三人稱動畫。

注意事項和副作用:

將長矛和三叉戟改爲戰斧顯然會對遊戲玩法產生影響。它可以像僅適用於偉大的詞/戰斧的津貼一樣簡單現在或不適用於長矛。它可能更復雜,例如,如果你使用像Know Your Enemy這樣的mod。我自己使用它,在大多數情況下,我認爲長矛 - 作爲戰斧實際上比長矛更好 - 因爲他們被用來刺傷而不是斜線。

戟動畫也可以應用於Glaives並且它看起來非常整潔,但是我把它們留作了偉大的詞,所以有更多的武器平衡而不是擁有大量不同類型的“戰斧”而只有一種“巨劍” ”。這意味着glaives仍然使用正常的巨劍動畫。在Redguard Glaive(曲線...... Glaives......)的情況下,這實際上更有意義,因爲它實際上太彎曲而無法用於刺傷。

單手長矛(Shortspears)被歸類爲劍,而雙手長矛被歸類爲軸。這有點不一致,但我在腦海中證明了這一點,我認爲單手推力沒有足夠的力量來獲得像斧頭那麼多的重量。或者其他的東西。

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This adds support for 1st Person Spear and Rapier Animations SE and (SJG) OMEGA - Heavy Armory - The Weapon AIO Mod for MorrowLoot Ultimate to work together and have all* the 1st person animations added to all variants/enchanted versions of Spears, Shortspears, Tridents, and Halberds. REQUIRES BOTH MODS.

There were two things done to accomplish this:

All the appropriate weapons were added to the script for 1st Person Spear and Rapier Animations to import them into the formlists.

Changed all spears and tridents into battleaxes so that the new animations would apply to them. Halberds and Shortspears were already fine.

Shortspears now have stabbing animations, spears and tridents have two-handed stabbing animations, and halberds have a right-to-left swing followed by a stab (if you attack twice) and a stab animation for forward and stationary power attacks (other power attacks are swings).

This only covers 1st person animations, not 3rd person.

NOTES AND SIDE EFFECTS:

Changing spears and tridents to battleaxes obviously could have an effect on gameplay. It could be as simple as perks which apply to only greatswords/battleaxes now do or don't apply to spears. It could be more complex, for example if you use a mod like Know Your Enemy. I use it myself and in most cases I think spears-as-battleaxes actually works better than spears-as-greatswords now that they're being used to stab instead of slash.

The halberd animations could have been applied to Glaives as well and it looks pretty neat, however I left them as greatswords so there'd be more weapon balance rather than having a ton of different kinds of "battleaxes" and only one kind of "greatsword". This means that glaives still use the normal greatsword animations. In the case of the Redguard Glaive (Curved... Glaives...) this actually makes more sense since it's really too curved to be used for stabbing.

One-handed spears (Shortspears) are classified as swords while two-handed spears are classified as axes. This is a little inconsistent, but I justify this in my mind by saying a one-handed thrust doesn't have the power behind it to have as much penetration like the extra weight of being an axe would. Or something.

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
  3. 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
  4. 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。

不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。

檔案與校驗

檔案名稱
欧米茄重型军械库的第一人称矛和剑杆动画
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537.0 KiB