Dwemer Fairies SSE
Dwemer Fairies official port of SSE from Oldrim to Oddo. 9 Dwemer Colored Glow Fairies. Animation with custom sound effects, equippable and enchantable.
Screenshots 5 screenshots
About this mod Machine translation
Dwemer Fairies official port of SSE from Oldrim to Oddo. 9 Dwemer Colored Glow Fairies. Animation with custom sound effects, equippable and enchantable.
important! ! ! ! Please read the new Sticky post about the Black Rectangle bug!!!! Here is the new updated file about correcting the bug!
This is a port of Dwemer Fairies, from pristine Skyrim to the Shanghai Stock Exchange. All credits go to Onota for the original version. The mod from Oldrim can be found here:
Dwemer Fairy
-------------------------------------------------- -------------------------------------------------- -------------------------------------------------- -----------------------------------------------.esp has been run through the Creation Kit and saved in Form 44. Initially when I processed the mesh through SSE NifOptimizer, the glowing ball part didn't appear at all. Other things like the mechanical wings and animations work very well. Many thanks to bchick3 for helping me diagnose the problem and find a solution to the problem. Apparently the mesh doesn't translate well and must remain in its original state for it to work properly. I tried it with the original mesh in my game and the glowing ball part did appear. IMPORTANT NOTE: Please note that depending on your perspective of playing the game, the glowing ball will not appear when you first equip the fairy. To solve this problem, Please equip and re-equip the fairy so that you can see the glowing ball part. Not sure why this happens, but it could be a side effect of SSE's raw grid. This may not happen to everyone, but it did happen to me when I first equipped it in the game. It was noted in the comments section of the Oldrim page that ENB may affect the appearance of glowing orbs. Loading orders and other modules may also affect the glowing part.
important:
These are not meant to be used as a light source in dark places. The original mod was not designed this way. You'll still need an external light source (i.e. a torch), a spell, or another mod, and I highly recommend using Undriel's version of Everlight - Torches of Skyrim SE. These are gorgeous, a lot of work went into that mod. You can find it here:
Everlight – Torch for Skyrim SE
Relevant details:
The way Onota created the original mod, you had to add fairies using console commands. Later, Onota added the ability to make them using an optional .esp. I've taken the liberty of converting the mod into a crafting .esp so that the player can craft these when he/she wishes to do so. Players can also add them using the console, so you don't need to craft them if you don't want to. If you wish to add them via the console you just need to add "help"fairyname'"4 to get the form ID so you can easily add them to your inventory. I've included images in the gallery showing all the crafting materials needed to build all the different fairies. Only one fairy can be equipped at any time.
Fairies can be crafted under the << Rings >> section of the Crafting tab.
An optional .esp is available for those who want to use these as a fall for fighting and slaying dragons. They are considered rare drops, so don't expect it every time. Thanks to AdenYeshua for doing this. It can be found under Optional files. Only overwrite .esp when prompted. No clean save required. Just make sure to make merge or bottom patches so you can add these to your graded list.
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Here is Onota's original description from the Oldrim page:
This mod adds 9 different beautiful glowing fairy animations and horses that can be charmed.
All fairies have customizable "outfit" and "non-decorative" effect sounds, only Navi has a unique sound for equipping it.
You can choose the one you like, each one has a name: Lyru, Lawi, Dena, Vafi, Navi, Sial, Fewus, Suvi and Zeel.
Because they are …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.