Deithwen without stables in JK's Skyrim and Dawn of Skyrim (patch only)
This patch enables Deithwen in Skyrim LE to work with Skyrim All-in-One and Skyrim in the new JK. You will need the original mod (for imAarwyn's Deithwen you will need to convert it yourself, see instructions below) and its respective compatibility patch. This is just a patch. Read it again.
Screenshots 5 screenshots
About this mod Machine translation
This patch enables Deithwen in Skyrim LE to work with Skyrim All-in-One and Skyrim in the new JK. You will need the original mod (for imAarwyn's Deithwen you will need to convert it yourself, see instructions below) and its respective compatibility patch. This is just a patch. Read it again.
This only works on the NO STABLES version of imAarwyn's Deithwen, due to other mods adding the Ale House.
In order for imAarwyn's Deithwen to work, you'll need to do the conversion yourself, as permission to port Deithwen to Skyrim SSE was not granted (not sure if she is active now), but she did allow boringvlln to use her resources to create their Deithwen. -Family Edition, I got permission to port to SSE (can be found here: textures\clutter\customsigil\) and spickforflag01_n.dds (\textures\flagsonthetowers\) (the latter is saved in R5G6B5 format and needs to be changed to DXT1) and finally zxmap.dds (textures\zx\zxmap\). If you scale them in GIMP or Photoshop (not difficult), then convert the NIF and open in CK to save as 44, it should work fine. (Or - given that the texture is the same as my ported Deithwen-Family Edition, You can copy the asset and convert the ESP as described above. Wink wink. ) Once you've done this, you need the following *relative* loading order in the following modules:
- Dawn in the sky
- JK’s Skyrim
- JK’s Skyrim-DoS Patch
- JK's Skyrim - Deithwen Patch (Applies to both my Deithwen and Deithwen Home Edition ports)
- Disiwen without stables
- Skyrim and DoS patch for Deithwen-JK without stables
As you can see in the pictures, I had to rearrange the stairs through the large arch that DoS clips into the side of the house. On the other side of the house I kept the changes added by DoS and moved the banner (you can see it floating above the house in the arial screenshot). Then I removed the other objects inside the house structure (but added by JK and DoS) to improve performance and it looks great.
Please note: I did not create the assets. I patched it; that's all. All credit goes to imAarwyn, jkojmal and bluepainotwo. Their mods are spectacular and a credit to the Skyrim community.
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This is ONLY for the NO STABLES version of imAarwyn's Deithwen due to ale house addition by other mods.
In order to get imAarwyn's Deithwen to work, you need to convert it yourself as no permission has been granted to port Deithwen to Skyrim SSE (not sure she is active anymore) but she did give permission to boringvlln to use her resources to create their Deithwen - Family Edition, which I secured permission to port to SSE (can be found here: Besides converting ESP to form 44 in the CK and optimizing NIFs, the issue with CTD is that the included paintings' dimensions (of the files) are not divisible by 4 (a SSE requirement). This also applies to 3 other files: customsigilbanner.dds (\textures\clutter\customsigil\) and spikeforflag01_n.dds (\textures\flagsonthetowers\) (the latter was saved in R5G6B5 format, which required a change to DXT1) and finally zxmap.dds (textures\zx\zxmap\). If you scale these in GIMP or Photoshop (and not hard to do), then convert the NIFs and open in CK to save in 44, it will work fine. (Or - given the textures are the SAME as from Deithwen - Family Edition that I ported over, you could just copy over the assets and convert the ESP as above. Wink wink.) Once this is done you need to have the following mods in the following *relative* load order:
- Dawn of Skyrim
- JK's Skyrim
- JK's Skyrim - DoS Patch
- JK's Skyrim - Deithwen Patch (works for both my ports of Deithwen and Deithwen Family Edition)
- Deithwen without Stables
- Deithwen without Stables - JK's Skyrim and DoS Patch
As you will see in the pictures, I had to rearrange a staircase by the large arch added by DoS as it clipped into the side of the house. On the other side of the house, I kept the changes added by DoS and moved the banner (which you can see floating above the house in the …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.