Crispy distant mist
Added particle based ground fog to Skyrim via the sky static system.
About this mod Machine translation
Added particle-based ground fog to Skyrim via the sky static system.
introduce
Do you think newer weather models like Cathedral Weather are great, but leave areas near the player where low quality footage can be seen without any fog covering it up? Do you miss Oldrim's old ENB altitude fog? If so, this is just the mod for you! Cresty's Distant Mist adds custom-placed particle-based fog that is visible from a distance and adds visible depth to the entire world.
feature
Since this mod uses a skystatic system, these fogs are only visible during certain weather conditions (especially cloudy weather). These fogs will gradually disappear when weather excluding these weather conditions begins. The particles start fading in at a distance of 8000 units so you don't see them too close, and fade out completely at a distance of 65000 (by default there is also an infinite viewing distance version for the crazy ones).
These particles respond dynamically to the wind. If the wind blows north, these particles will fly north. It's a subtle effect to be honest, especially since Skyrim weather and Cathedral weather are very conservative in terms of wind speed values.
Requirements/Compatibility
The mod's assets are made for Skywind (release date TBD, you can apply if you have the modding skills), and its weather is most similar to Cathedral Weathers (the most technically complete weather mod for Skyrim right now, in my opinion), but it does support a few other weather mods (patch required and included):
cathedral weather
obsidian weather
Dolomite weather
Aequinoctium
ENB won't break anything, but this mod may need a particle patch to play well with the ENB presets (I'll be able to do that once I figure that out).
Obsidian Mountain Fog does not conflict with this mod in any way, but having two additional fog mods in the game at the same time might be overkill. Feel free to use just one of them.
performance
This results in a total of hundreds of particles being rendered per scene. For reference frames, the number of particles is limited to 750 individual particles by default. For most people this won't affect performance much, but it's possible.
mistake
If they are obscured by other particles near the camera, you may see some flickering haze moving in and out of view. This is not a bug of the mod, but of the renderer (however, this is a theoretical bug. I haven't seen it myself in the Skyrim worldspace)
As I mentioned before in the performance section, Skyrim has a 750 particle limit by default. I highly doubt you'll hit this limit if you just run this mod, but other mods may add their own particles, so it may choke the engine, and you'll see a gap in the effect (like a torch not casting enough to burn as usual. This can be easily counteracted by increasing the max particle limit in skyrimprefs.ini.
[particle]
iMaxDesired = 1500
This is my recommendation. Don't worry too much though, you won't hit the usual 750 limit anyway.
do it
Added mist in Solstheim
Adding fog to Soul Mountain
Adding mist to the BS: Bruma
Acknowledgments
Mist texture for Eloth by TESRenewal
Aerosarn helped me get started with nifskope
Zilav provides the xEdit scripts required for such mods
Boethiah tested from Cathedral Project discord
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Introduction
Do you think newer weather mods like Cathedral Weathers are great, but leave the area close to the player where the low quality lods are visible without any fog to cover it up? Do you miss the good old ENB height fog for Oldrim? If so, this is just the mod for you! Cresty's Distant Mists adds custom placed, particle based fogs that are visible from a distance and increase visible depth throughout the worldspace.
Features
Since this mod uses the sky static system, these mists will only be visible during select weathers (cloudy weathers to be particular). When a weather that doesn't include them starts, these mists will gradually fade out. These particles start to fade …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.