脆皮的遠霧
通過天空靜態系統將基於粒子的地面霧添加到Skyrim。
模組介紹 作者原文
通過天空靜態系統將基於粒子的地面霧添加到Skyrim。
介紹
您是否認爲像“大教堂天氣”這樣的較新的天氣模型很棒,但是將區域留在玩家附近,在那裏可以看到低質量的鏡頭,而沒有任何霧氣將其掩蓋?您是否想念Oldrim的舊式ENB高空霧呢?如果是這樣,這只是適合您的mod! Cresty的Distant Mist添加了自定義放置的基於粒子的霧,這些霧從遠處可見,並增加了整個世界的可見深度。
特徵
由於此mod使用了天空靜力系統,因此這些霧僅在特定天氣(尤其是多雲天氣)期間可見。當不包括這些天氣的天氣開始時,這些霧氣將逐漸消失。這些粒子開始以8000個單位的距離淡入,因此您不會看到它們過於靠近,並且以65000的距離完全淡出(默認情況下,對於瘋狂的人也有無限遠視距離版本)。
這些粒子動態地響應風。如果風向北吹,這些粒子將向北飛。老實說,這是一個微妙的影響,尤其是天際天氣和大教堂天氣在風速值方面非常保守。
要求/兼容性
該Mod的資產是爲Skywind(發行日期待定,如果您具有改裝技能可以申請的)製作的,其天氣與Cathedral Weathers最相似(我認爲,Skyrim目前技術上最完善的天氣Mod) ),但它確實支持其他一些天氣模塊(需要並包含補丁):
大教堂天氣
黑曜石天氣
白雲石天氣
Aequinoctium
ENB不會破壞任何內容,但是此mod可能需要一個粒子補丁才能與ENB預設一起很好地播放(一旦我弄清楚了,就可以這樣做)。
黑曜石山霧不會以任何方式與此模組發生衝突,但是同時在遊戲中添加兩個額外的霧模組可能是過大的殺傷力。隨意只使用其中之一。
性能
這樣一來,每個場景總共要渲染數百個粒子。對於參照系,默認情況下,粒子數量的限制爲750個單個粒子。對於大多數人來說,這不會對性能造成太大影響,但是很有可能。
錯誤
如果它們被照相機附近的其他顆粒所遮蓋,您可能會看到一些閃爍的霧霧進出視野。這不是mod的錯誤,而是渲染器的錯誤(但是,這是理論錯誤。我自己在Skyrim worldspace中還沒有看到)
就像我之前在性能部分中提到的那樣,Skyrim默認情況下有750個粒子限制。我非常懷疑,如果僅運行此mod,您是否會達到此限制,但是其他mod可能會添加其自己的粒子,因此它可能會扼殺引擎,並且您會看到效果上的差距(類似火把的投射不足像往常一樣燃燒。通過增加skyrimprefs.ini中的最大粒子限制,可以很容易地抵消這一點。
[粒子]
iMaxDesired = 1500
是我的推薦值。不過,不必太擔心,無論如何您通常不會達到通常的750極限。
去做
在Solstheim添加薄霧
在靈魂山上增添霧氣
給BS添加薄霧:Bruma
致謝
TESRenewal的Eloth的霧狀紋理
Aerisarn幫助我開始使用nifskope
Zilav提供了此類mod所需的xEdit腳本
Boethiah從Cathedral Project不和諧中進行測試
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Introduction
Do you think newer weather mods like Cathedral Weathers are great, but leave the area close to the player where the low quality lods are visible without any fog to cover it up? Do you miss the good old ENB height fog for Oldrim? If so, this is just the mod for you! Cresty's Distant Mists adds custom placed, particle based fogs that are visible from a distance and increase visible depth throughout the worldspace.
Features
Since this mod uses the sky static system, these mists will only be visible during select weathers (cloudy weathers to be particular). When a weather that doesn't include them starts, these mists will gradually fade out. These particles start to fade in at a distance of 8000 units, so you wont see them too close up, and they completely fade out at a distance of 65000 (by default, there's an infinite view distance version for crazy people as well).
These particles react to wind dynamically. If wind is blowing north, these particles will fly north. It's a subtle effect to be honest, Skyrim weathers and Cathedral Weathers in particular are quite conservative with the wind speed value.
Requirements/ compatibility
The assets for this mod were made for Skywind (release date TBA, feel free to apply if you have modding skills), which has weathers most similar to Cathedral Weathers (in my opinion, the most technically well made weather mod for Skyrim out right now), but it does support a few other weather mods (patches required and included):
Cathedral Weathers
Obsidian Weathers
Dolomite Weathers
Aequinoctium
ENB wont break anything, however this mod will probably need a particle patch to play nice with ENB presets (Ill do that once I figure it out).
Obsidian mountain fogs will not conflict with this mod in any way, however it might be overkill to have two extra fog mods in your game at once. Feel free to use only one or both.
Performance
This adds up to a few hundred particles to be rendered each scene. For a frame of reference, the limit for the amount of particles by default is 750 individual particles. For most people it wont cause much of a performance impact, but it very much is possible.
Bugs
You might see some flickering mists going in and out of view if they're occluded by other particles near the camera. This is not a bug with the mod, its a bug with the renderer (its a theoretical bug, however. I've not seen it in the Skyrim worldspace myself)
Like I mentioned before in the performance section, Skyrim has a 750 particle limit by default. I very much doubt you will hit this limit if you're only running this mod, but other mods might be adding particles of their own, therefore it might choke out the en …
安裝與使用 安裝:按包內說明操作
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不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。