Creative Commons License - Scott Buckley Edition
Replacing the main title theme with a video by Scott Buckley requires Patreon support as he even released the theme under a Creative Commons license.
Screenshots 1 screenshots
About this mod Machine translation
Replacing the main title theme with a video by Scott Buckley requires Patreon support as he even released the theme under a Creative Commons license.
For those who don't know, Scott Buckley is an Australian composer who releases all the music he makes under a Creative Commons license, allowing unrestricted reuse by anyone.
In fact, even the video he posted asking for Patreon support has a Creative Commons license. Due to his sheer generosity, I was allowed to make and redistribute a mod that replaces the Skyrim main title theme with the audio from this video. (This is his Patreon, by the way)
I think I've hit rock bottom when it comes to ridiculous mods that no one downloads. It feels good.
Frequently Asked Questions:
Question: Why?
A: Why not?
Q: This is your first model since July 5, 2018. eight months ago. Is this really what you want back?
A: What do you expect me to do, release a sequel to Sequel Valley?
Q: Speaking of updates, this mod is still an absolute mess of hastily strung together plot and characters. When do you resolve it?
A: I'm fixing bugs in the sequel.
Q: ...you never give up.
A: That’s why I stopped posting content for eight months.
Q: Really, how did a sequel come about?
A: Almost everything is complete except about half of the voiceovers and playtesting. Now, I just made some of the dungeons in it bigger because I felt they were too small. After that, I'll probably move forward with pre-production on the third part while I wait for all the voice actors to send in their lines. Here's hoping no one disappears.
Q: Will you release a scary trailer like last year?
Answer: Probably not. I would try to find someone who is good at editing videos to make it for me (with some great music by Scott Buckley!) or not make a trailer at all.
Q: Now I know why you made this mod. You need an outlet to promote Jerall Mountains Citadel 2.
A: I would answer with a prequel meme.
Q: Really? If you're just making some elephant shit mods to get attention, how did you first discover Scott Buckley's Patreon videos?
A: I wanted to have a unique soundtrack in parts two, three and four, so I downloaded a bunch of music from this website that included his music. So yes, a lot of my quest mod series will be created by Scott Buckley. Thanks, Scott.
Q: Sure, it's straight back to the Jerall Mountains Citadel.
A: I started working on the first part in August 2017 and started implementing the second part in June 2018. I've been doing this for 19 months now, okay? I spent more time in CK than I do in Skyrim now. When I first started making Jerall Mountains Worldspace, there were people who never thought they would have a baby, and they are now the parents of a 10-month-old. They have had this baby for ten months!
Q: What is the name of the pre-Impact 76 Bethesda Game Studios I just read?
A: Everyone says, "Thank you, Mr. Buckley!"
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For those of you who don't know, Scott Buckley is an Australian Composer who releases all the music he produces under a Creative Commons license, which allows for unlimited re-use by anyone.
In fact, even a video he released asking for Patreon Support had a Creative Commons license on it. Because of his sheer generosity, I'm allowed to make and re-distribute a mod that replaces the Skyrim main title theme with the audio from that video. (Here's his Patreon by the way)
I think I've hit rock bottom when it comes to absurd mods that no one will download. Feels good.
FAQ:
Q: Why?
A: Why not?
Q: This is your first mod since July 5th, 2018. Eight months ago. Is this really how you want to come back?
A: What did you expect me to do, release a sequel to Valley of Updates?
Q: Speaking of updates, that mod is still an absolute mess of hastily strung together plots and characters. When are you going to fix it?
A: I'm putting bug fixes in the sequel.
Q:...which you're never gonna release.
A: This is why I stopped releasing content for eight months.
Q: Really thoug …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.