濫用音頻發佈的Creative Commons License - Scott Buckley Edition
取代主要標題主題與Scott Buckley的視頻要求Patreon支持,因爲他甚至根據知識共享許可證發佈了該主題。
截圖 共 1 張
模組介紹 作者原文
取代主要標題主題與Scott Buckley的視頻要求Patreon支持,因爲他甚至根據知識共享許可證發佈了該主題。
對於那些不瞭解的人,Scott Buckley是澳大利亞作曲家,他根據知識共享許可發佈他所製作的所有音樂,允許任何人無限制地重複使用。
事實上,即使他發佈的要求Patreon支持的視頻也有一個Creative Commons許可證。由於他純粹的慷慨,我被允許製作並重新發行一個mod,用該視頻中的音頻替換Skyrim主標題主題。 (順便說一下,這是他的Patreon)
我認爲當涉及無人下載的荒謬mod時,我已經觸底了。感覺不錯。
常問問題:
問:爲什麼?
A:爲什麼不呢?
問:這是你自2018年7月5日以來的第一個模特。八個月前。這真的是你想要回來的嗎?
A:你期望我做什麼,發佈續集谷的續集?
問:說到更新,這個mod仍然是匆忙串聯的情節和人物的絕對混亂。你什麼時候解決它?
答:我正在續集中修復錯誤。
問:......你永遠不會放棄。
答:這就是我停止發佈內容八個月的原因。
問:真的,續集是怎麼出現的?
答:除了大約一半的畫外音和遊戲測試外,幾乎所有東西都已完成。現在,我只是把它裏面的一些地牢做得更大,因爲我覺得它們太小了。在那之後,我可能會繼續前進第三部分的前期製作,而我等待所有的配音演員發送他們的臺詞。這裏希望沒有人消失。
問:你會像去年一樣發佈一款可怕的拖車嗎?
答:可能不是。我會嘗試找一個擅長編輯視頻的人來爲我製作(有一些Scott Buckley出色的音樂!)或者根本就不製作預告片。
問:現在我知道你爲什麼要製作這個mod。你需要一個出口來推廣Jerall Mountains Citadel 2。
A:我會用前傳模因回答。
問:真的嗎?如果你只是製作一些大象屎mod以引起注意,你是如何首先發現斯科特巴克利的Patreon視頻的?
A:我想在第二部分,第三部分和第四部分中有一個獨特的配樂,所以我從這個網站下載了一大堆音樂,其中包含了他的音樂。所以是的,我的很多任務mod系列都將由Scott Buckley創作。謝謝,斯科特。
問:當然,它可以直接回到Jerall Mountains Citadel。
A:我在2017年8月開始製作第一部分,並於2018年6月開始實施第二部分。我現在已經做了19個月了,好嗎?我在CK中花的時間比現在在天際中的時間長。當我第一次開始製作Jerall Mountains Worldspace時,有些人從未想過他們會生孩子,他們現在是10個月大的父母。他們已經有了這個孩子十個月了!
問:我剛讀過的預先影響76 Bethesda Game Studios的名字是什麼?
答:每個人都說,“謝謝你,巴克利先生!”
————————————————————————————————————————
For those of you who don't know, Scott Buckley is an Australian Composer who releases all the music he produces under a Creative Commons license, which allows for unlimited re-use by anyone.
In fact, even a video he released asking for Patreon Support had a Creative Commons license on it. Because of his sheer generosity, I'm allowed to make and re-distribute a mod that replaces the Skyrim main title theme with the audio from that video. (Here's his Patreon by the way)
I think I've hit rock bottom when it comes to absurd mods that no one will download. Feels good.
FAQ:
Q: Why?
A: Why not?
Q: This is your first mod since July 5th, 2018. Eight months ago. Is this really how you want to come back?
A: What did you expect me to do, release a sequel to Valley of Updates?
Q: Speaking of updates, that mod is still an absolute mess of hastily strung together plots and characters. When are you going to fix it?
A: I'm putting bug fixes in the sequel.
Q:...which you're never gonna release.
A: This is why I stopped releasing content for eight months.
Q: Really though, how is the sequel coming along?
A: Pretty much everything except about half the voice-overs and playtesting is done. Right now, I'm just making some of the dungeons in it a little bit bigger because I thought they were too small. After that, I'm probably gonna move forward with pre-production for Part III while I wait for all the voice actors to send in their lines. Here's hoping no one disappears.
Q: Are you gonna release a horribly-made trailer for it like you did last year?
A: Probably not. I'll try to find someone who's good at editing videos to make it for me (with some of Scott Buckley's outstanding music!) Or just not make a trailer at all.
Q: Now I know why you made this mod. You needed an outlet to promote Jerall Mountains Citadel 2.
A: I will answer with prequel memes.
Q: Really? How did you discover Scott Buckley's Patreon video in the first place if you were just making some elephant-shit mod for attention?
A: I wanted to have a unique soundtrack in Part II, III, and IV, so I downloaded an assload of music from this website, which contains his music. So yeah, a lot of my quest mod series will be composed by Scott Buckley. Thanks, Scott.
Q: Of course it just goes right back to Jerall Mountains Citadel.
A: I started making Part I in August 2017, and started Part II in June 2018. I've been working on this thing for 19 months now, okay? I've spent more hours in CK than I have in Skyrim now. There were people who never thought they would have children when I first started making the Jerall Mountains Worldspace who are now the parent of a 10-month old. They've had that kid for ten months now!
Q: What in the name of pre-Fallout 76 Bethesda Game Studios did I just read?
A: Ever …
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 這類遊戲沒有通用的模組管理器:有的模組直接替換遊戲檔案、有的放進遊戲專屬的 Mods 資料夾、有的要先裝遊戲對應的社群載入器或工具,以包內說明為準。
- 嚴格按說明放置檔案;標註「前置依賴」的模組需要把依賴一併裝好。
- 啟動遊戲確認載入成功;部分遊戲需要在設定或模組選單裡手動啟用。
不同遊戲、不同模組的安裝位置差異很大,包內說明是最可靠的依據。