Content Addon
Retaining the "open world" concept of the original game while adapting the loot design of MorrowLoot Ultimate and Skyrim Revamped.
Screenshots 5 screenshots
About this mod Machine translation
Retaining the "open world" concept of the original game while adapting the loot design of MorrowLoot Ultimate and Skyrim Revamped.
After countless hours of Fallen World gameplay with MorrowLoot Ultimate or Skyrim Revamped, I wanted to go back to the roots of the original Skyrim concept, an OPEN WORLD experience where you could do whatever you wanted, however you wanted. However, without these loot mods, the original game's loot design wouldn't be very "immersive" or "game-friendly." In order to be as compatible as possible with all these new armor mods, such as aMidianBorn Content Addon, I made this mod based on MLU and SR.
Open world loot
How does this mod compare to Morrowloot Ultimate?
Armor and weapon stats are unchanged.
Loot is a little more generous than MLU, but you definitely won't see glass+ items flying around.
A level world with an open world feel.
Other than the loot and encounter areas, there are no other changes.
How does this mod compare to Skyrim updates?
The level list changes for special loot are retained, but since the loot is no longer based on the dungeon's level since they are no longer static, they are now based on the character level. This means that if you enter a higher level dungeon, your boss chest will get better. But it is maximally limited by the dungeon. Even if you are level 81, you will not get excessive items in the bandit camp.
Items like potions won't be randomized at level 1, they will be leveled, but you will get better potions earlier than in the vanilla game.
There are no changes to the jewelry. Changes in gold coins are retained.
Open world encounter zone
The lowest level is arena based. Added a maximum level based on the nature of the area to limit the loot found in chests.
Balanced actor multiplier:
0.75x: Easy
1.00x: normal
1.25x: Hard
1.50x: Hard
content plugin
Requires WACCF, ACE, COOR and AMB content plugins. Makes new items added by these mods follow the design of Open World Loot.
Consider this mod in beta stage. A complete addon for NordWarUA's Vanilla Armor and Weapon Extension, NordWarUA's Race Armor Extension, Warmonger Armory, JaySuS Swords SE will be added.
Mods that will work with Open World Loot and EZ
Coming soon (will be listed the day before)
compatibility
Not compatible with other loot mods or apparently incompatible with encounter zone mods. However, you can only use the loot or EZ portion of this mod.
Credit
MorrowLoot Ultimate offers inspiration and loot variation.
Skyrim update inspiration and loot changes.
Arena inspiration and encounter areas have changed.
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After countless hours of "deleveled world" playthrough with MorrowLoot Ultimate or Skyrim Revamped, I want to go back to the root of the original Skyrim concept, an OPEN WORLD experience where you can go wherever you want and do whatever you desire. However, the original game's loot design is not very "immersive" nor "lore-friendly" without those loot mod. With a goal to be as compatible as possible to all those new armor mods, e.g. aMidianBorn Content Addon, I made this mod based on MLU and SR.
Open World Loot
How is this mod compared to Morrowloot Ultimate?
No changes to armor and weapon stats.
Loot is a bit more generous than MLU, but you definitely won't be seeing glass+ items flying around.
Leveled world with an open world feeling.
No other changes other than loot and encounter zone.
How is this mod compared to Skyrim Revamped?
Retain the level list changes of the special loot, except the loot is not based on the level of dungeons since they are not static anymore, now they are based on your character level. That means if you enter a dungeon at high level, you will get better loot in the boss chests. But it is restricted by the max level of the dungeon. You won't get daedric items in bandit camp even if you are level 81.
Items like potions are not randomized at level 1, they are leveled but you will get better potions earlier compared to vanilla game …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.