Compulsive Fighting Behavior (SGC-SkySA)

by The SkySA team·v1.0·Updated 2019-12-31

This mod implements the Souls series attack commitment system to Skyrim

Screenshots 3 screenshots

About this mod Machine translation

This mod implements the Souls series attack commitment system to Skyrim

This mod implements the Souls series

Attack Promise System Comes to Skyrim

(This mod has nothing to do with SkyrimSouls - Unpaused Game Menu, I just think it's a cool name)

SGC stands for "Stolen Game Concept" because that's what I do, but this time, with the help of everyone

Each working file is uploaded or uploaded, so you can make modifications easily. A tutorial will be uploaded showing how to make the above modifications easily and you won't need any specific skills or knowledge (it may take a few days).

What’s annoying about Skyrim? Skyrim!

Make it a dark soul.

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a new way to fight

This mod relies on behavior files. This means it is compatible with other battle modes.

Core functions:

Lock action after attack starts

Lock camera after 0.2 seconds

Each attack forces forward movement

New timing and longer animations for attacks

Optional features:

Normal attack requirements and stamina consumption

Stagger (Actually a player-exclusive ability. Shown in the video, may be improved in the future)

2hm speed customization

DS like speed and stamina regeneration, Estus mod

Some basic mods:

Shikyokira's Ultimate Dodge Mod

Speed ​​and reachability fixes GodlySandwich

how to use it

This module is not compatible with Nemesis, a free and more powerful alternative to FNIS. It has all the features of FNI but allows you to do some behavioral file modifications without any knowledge required to make them.

This means you can use FNIS mods, PCEA mods (Nemesis PCEA is in private beta), CBE, and The Ultimate Dodge mod without conflicts.

However, you cannot install FNIS and Nemesis at the same time. Here's how to install Nemesis:

I'll explain how to make a Nemesis patch (very easy) in another video. For most available mods (as with Skysa) it should be enough, but some may need a little more work.

future features

This mod wouldn't be possible without the help of the community, it's far from its full potential and you can help make it even better.

This is not a road map. Just a list of suggestions that can be implemented by anyone in any order:

3 hits combo

Better animations (tutorials and working files will appear)

Different attacks for different weapons (tutorials and working papers will be provided)

Armory Animation (tutorial and working papers will be provided)

Animation Armory integration (basically integrate it into the behavior file)

SkySA Team:

Shikyokira, author and ubiquitous contributor to Nemesis (Patreon)

Nickanack, author of Animal Armory

Speed ​​and Reach author Godly Sandwich fixes animation helper

animator

Anime Yoshino Yiyi

Animated Arasae

It wouldn't be possible without their people:

Zartar, author of Character Behavior Enhancement, who created the Skyrim Behavior Tools

Fore, author of FNIS, targets behavior files

Anton0028, the author of ToolsPack works with Blender 2.7 and allows me to create animations

————————————————————————————————————————————

This mod implements the Souls series

attack commitment system into Skyrim

(The mod has nothing to do with SkyrimSouls - Unpaused Game Menus, I just think it's a cool fitting name)

SGC stands for "Stolen game concept" because that's what I do, but this time, with the help of everyone

Every workfile is or is being uploaded so you can make easy modifications. Tutorials will be uploaded to explain how to make said easy modifications, you don't need any particular skill nor knowledge (may take a few days tho).

What's annoying in Skyrim? Skyrim!

Make it Dark Souls.



A new approach to the combat

This mod relies on behavior files. It means it's compatible with other combat mods.

Core features:

Locks movement once the attack starts

Locks camera after a 0.2 seconds

Forces a forward movement for every attack

New timing for the attack and longer animation

Optionnal Features:

Normal attack requirement and stamina consumption

Stagger (it's actually a player only ability. Displayed in t …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
战斗行为强迫(SGC-SkySA)
File size
8.0 MiB