CFPAO-Comprehensive First Person Animation Overhaul - CFPAO
Added thousands (yes, I checked, it was actually thousands) of first-person animations, overriding the outdated normal animations. Includes unique animations based on weapon type (so axes, hammers and daggers no longer function like swords). No need for Nemesis or FNIS to work.
Screenshots 6 screenshots
About this mod Machine translation
Added thousands (yes, I checked, it was actually thousands) of first-person animations, overriding the outdated normal animations. Includes unique animations based on weapon type (so axes, hammers and daggers no longer function like swords). No need for Nemesis or FNIS to work.
Rendering↓
Great Sword
"God gave you two hands and you used them as your weapons. I can respect that."
Preview provided by Skotnikov
To equip or not to equip
idle
Light Attack - Low or Medium Swing
Powerful attack
Blocking (idle, impact, power impact, deflection)
Tomahawk
"Ah, that's a nice axe. I bet you can't chop wood with it."
replace:
mild attack
Powerful attack
To equip or not to equip
idle
Blocking (idle, impact, power impact, deflection)
Movement (walking, running, sprinting, jumping)
Recoil (such as hitting an enemy's shield or being interrupted)
Warhammer
*Whistle* "It's a... sledgehammer."
replace:
mild attack
Powerful attack
To equip or not to equip
idle
Blocking (idle, impact, power impact, deflection)
Movement (walking, running, sprinting, jumping)
Recoil (such as hitting an enemy's shield or being interrupted)
fist
"You come up to me and raise your fist? Do you want to get punched?"
replace:
mild attack
Powerful attack
To equip or not to equip
idle
Movement (walking, running, sprinting, jumping)
Recoil (such as hitting an enemy's shield or being interrupted)
Bow
"Favoring the bow, eh? I'm a swordsman myself."
replace:
shoot
To equip or not to equip
Idling (holding and pulling)
try
Movement (walking, running, sprinting, jumping)
Renovation of schools
"Gorgeous robes. Are you a wizard or something?"
replace:
left and right hands
double casting
Fire & Forget, Focus, Self-Aim, and Master Spells
To equip or not to equip
waste
Movement (walking, running, sprinting, jumping)
magic school
"Long live Summoner. Make me a warm bed, will you?"
replace:
left and right hands
double casting
Fire & Forget, Focus, Self-Aim, and Master Spells
Unique soul trap animation
Unique bundled weaponry, inequality, and bow draw
To equip or not to equip
waste
Movement (walking, running, sprinting, jumping)
Destroy the school
"Destruction magic is fine, just don't burn any buildings down."
replace:
left and right hands
double casting
Fire & Forget, Focus, Self-Aim, and Master Spells
Unique shocking magic animation
To equip or not to equip
waste
Movement (walking, running, sprinting, jumping)
School of Illusions
"You created these illusions. Impressive."
replace:
left and right hands
double casting
Fire & Forget, Focus, Self-Aim, and Master Spells
Unique fear, madness and soothing animations
To equip or not to equip
waste
Movement (walking, running, sprinting, jumping)
restoration school
"I have a lot of respect for the Restoration School. Skyrim could use more healers."
replace:
left and right hands
double casting
Fire & Forget, Focus, Self-Aim, and Master Spells
To equip or not to equip
waste
Movement (walking, running, sprinting, jumping)
Ethnic cartoon set
KHAJIIT
Modules used: Caderousse's Moon Monk Robe, and Khajiiti Apex Armory designed by Vickers Dix
"The Khajiit (from Ta'agra, meaning desert dwellers) are cat-like people from Elsweyr known for their high intelligence and agility. These traits make them very good thieves and acrobats, but the Khajiit are also formidable warriors."
Small disclaimer: This is my first real mod and I have next to no technical knowledge, so please forgive me if things break or don't work properly.
W hat Is this a MOD?
All in all, this mod replaces almost all normal animations from a first-person perspective and even adds some unique animations based on the weapon and magic school you use.
A preview of the animation can be found at the bottom of the page.
I started creating this mod at the beginning of March 2023, after I saw Sholukenburu's models I thought, "Hmm, I want to try to do that too." They gave me the necessary inspiration to start this project (in turn, they were also inspired …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.