Better Tomahawk and Warhammer on the Back of Xp32 Extended SE

by jonlugo______Deathlycz·v1.0·Updated 2019-05-07

Modified xp32 max skeleton expanded skeleton mesh for better placement of "sheathed" two-handed axes and hammers. -Thanks Joe Lugo for the tip.

Screenshots 2 screenshots

About this mod Machine translation

Modified xp32 max skeleton expanded skeleton mesh for better placement of "sheathed" two-handed axes and hammers. -Thanks Joe Lugo for the tip.

nfxzzq

May 7, 2019, 3:26 am

Skeleton conflict with ECE compatibility

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Copied from original pasting:

In short, it just edits the nif file.

This file modifies the default node. Unzip and overwrite XP32 Maximum Skeleton Extended.

This mod requires XP32 Maximum Skeleton Extended, along with all related requirements for this mod.

I was messing around with the XPMS Maximum 32 extension skeleton and noticed this

Two handed sword and two handed ax/hammer separate

"Sheath" nodes. I modified the two handed axis/hammer node to change

This position allows the head of the weapon to rest near the shoulder

Should

The haft hangs down rather than 3 feet above the character's head.

I think something similar can be achieved via racemenu

This mod will also affect NPCs if you set them to use

Modify the dual axis/hammer nodes via the XPMS style menu.

Additionally, since they are separate nodes, they do not affect the greatsword sheath position.

Of course, the draw animation doesn't change, but it actually doesn't change

The immersion broke me. I kind of imagine this character caught

Hold the weapon directly under the head and quickly turn it over.

The sheath placement on these weapons has been bugging me since 2011. I've always found that I'd rather just immerse myself in it.

Install:

I recommend using a mod manager app. I use Mod Organizer

Choose the default node mod file or the SWP node mod file.

Install the mod from the archive and target it to cover XP32 Maximum

Skeleton extension. The only files that were overwritten were Skeleton nifs

Character assets. These nifs are exact copies of the current XP32

The only change to extended nifs is relocation

Default or SWP two handaxe/hammer nodes depending on your file

choose.

default:

Once you've installed the game, you should see the locations of your characters and NPCs change automatically

If the Tomahawk/Warhammer node is set to default in XPMS style

MCM menu for both.

If you are using a mod weapon with a greatsword that uses the battle ax animation then it will be reversed so you

Will need to change your character to a battleaxe and SWP node

Warhammer in XPMS style menu when using this type of weapon.

SWP:

Once installed, launch the game, load your character, and go to the Styles section of the XMPS MCM menu.

Change the battle ax/hammer position to your character's SWP and do the same for NPCs as needed.

If you are using a mod weapon that uses a greatsword with a battle axe

animation, it will sheath down, so you need to change your

Characters for the default nodes of Battleaxe and Warhammer in XPMS

Style menu when using this type of weapon.

compatibility:

The only mods that should be incompatible are other mods that modify the XP32 Extended Skeleton.

question:

The conversion may take some time. Usually when switching

Position of any weapon using XPMS style menu, usually I have

Equip weapons, open menus, exit several times

Transition to completion.

I calibrated the position to the Iron Battle Ax

I've seen most other tomahawks and warhammers look like in my playing

The location is great.

However, some weapons have different grip positions than the standard and therefore their sheath positions

The back is a bit off, often too low. Dawnguard War Hammer is

Good examples, although they can be easily fixed in NifScope

Load weapon meshes and convert them to desired

Location.

If you had a mod that changed the wood cutting axe and pickaxe to two handed, they would be about halfway down

Behind the sheath due to the much shorter sheath. not so much

This can be done with these as the transition mesh will result in

A weapon that looks weird when wielded.

Updated 04/11/2019

I went ahead and uploaded the rig animation I've been using

Optional fil …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Xp32扩展SE背面更好的战斧和战锤
File size
78.4 KiB