Berserker RP and NPC perks, dragon power-up shouts and race-based starting states
This mod combines the violent racial powers of the Orcs/Norse + the empowered roar of the Dragon + NPC perks + race-based starting states! Other tweaks include revised perks, increased realism/difficulty, berserker rage at lvl30 (for Nords and Orcs), and more!
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About this mod Machine translation
This mod combines the violent racial powers of the Orcs/Norse + the empowered roar of the Dragon + NPC perks + race-based starting states! Other tweaks include revised perks, increased realism/difficulty, berserker rage at lvl30 (for Nords and Orcs), and more!
This mod has been completely overhauled by my "Classic Role Playing Character Builds"
*This mode is intended for combat difficulty/realism modes (I personally use 'Vitality') where stamina plays a more important role in combat!
**I basically merged several of my mods into this file. This makes the mod descriptions very confusing/crowded. You have been warned!
*Please approve :)
What does this overhaul mode do? Here's my attempt, a simple broken down component!
-It replaces the Orc Rage + Northern War racial power with a unique (D&D style) Furious Rage power. With the vanilla Orc Rage power (completely uninspired cheese that allows double damage spells to be cast!).
-Once Nords/Orcs reach Lvl 30, their berserk ability becomes an ability that can be used multiple times a day.
*Until lvl 30, the daily power of berserk is enabled and the ability is disabled. Once you reach lvl 30, it's the reverse!
-Orcs have tough, scarred hides = +2% increased damage resistance against melee attacks (including hits and unarmed) every 5 levels.
- Red Guard ‘Adrenaline Rush’ gives an additional 4 minutes of +25% stamina Regen (simultaneously)
- Red Guard ‘Adrenaline Rush’ gives an additional 7 minutes of +10% stamina Regen (simultaneously)
-It encourages players to play as a berserker (barbarian) and "nerf" some non-class skills/abilities that we all ended up abusing (lock, alchemy, sell price, damage and sneak attack are now much less).
-It makes extensive changes to PC perks and capabilities
-It gives NPCs (and certain creatures) Perks = they are now stronger/more capable!
-It also provides knowledge-based starting status, recovery rate and load capacity... inspired by Requiem.
-It adds my 'Dragon Born Mighty Shout' mode = the more dragon souls you collect (and hoard), the shorter your shout cooldown becomes! .Okay, that's not too bad. Let's try again with a more detailed breakdown!
- Details of MOD components (and background LOL):
I've never been a fan of Northern Battle Force. You can get the same effect from Shout! Orc Rampage's power is also stupid, it gives you 2x the damage even if you're throwing fireballs, and gives a -50% damage reduction on all damage = pointless! So instead I gave Orcs and Noz a D&D style of berserk racial power.
The orc's scarred hide increases damage resistance and melee attack by 2% every 5 levels! I do this because Nords have 50% frost resistance. Orcs have no other racial advantage.
Between levels 1-29, your rage ability can only be used once per day!
Once you reach level 30, your berserk power no longer works. Instead you gain a berserk ability that lets you spam at will!
*Please note that Rampage Rage deals stamina critical damage + health damage over time (see below). Spamming Rage skills will cause damage effects to stack = DANGER!
I wanted a berserk warrior who could rage, allowing him or her to deal a lot of damage and shrug off some damage. But as their rage dissipated, he or she slowly ran out of steam, leading to exhaustion. 2x Melee Damage + Critical Hits + Extra Energy Attack Stamina + Zero Stamina Recovery for 7 minutes, do this!
I also want them to have the opportunity to ignore the hurt of their anger, but then be in danger of dying when their hurt slowly makes itself felt. The stacked health bonus expires in sequence (30 seconds apart) + 7 minutes of health damage, very good!
Nord/ORC players gain the following abilities/penalties and durations when using rage abilities/powers:
60 seconds: Attack damage x2 when using unarmed (fists), two-handed skill weapons, or one-handed skill weapons.
60 seconds: Hit damage x2
60 seconds: +10% critical hit chance change (even if you don't have additional support)
*Only when usin …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.