Battlemage extension

by leron9999·v1.12·Updated 2019-02-20

Materialize your spells into different swords and armor! This is not my mod. The original author does not need permission, but credit is required. For this mod, credit can be given to leron9999. This is ported from Legendary Edition, all I did was update the Nifs. The simulation description is copied and pasted as-is.

Screenshots 5 screenshots

About this mod Machine translation

Materialize your spells into different swords and armor! This is not my mod. The original author does not need permission, but credit is required. For this mod, credit can be given to leron9999. This is ported from Legendary Edition, all I did was update the Nifs. The simulation description is copied and pasted as-is.

Battlemage extension

There was a time when the battle was one of the most feared; not because of their prowess in magic and swords, no, but because of their ability to merge the two as if they were the same person.

what is it?

Battlemage Extended is an amazing game mode that lets you equip a suit of armor and a sword from equipped spells.

How to do it?

You have a smaller power called "materialization". Activate it when charging a spell to put on armor or summon a sword. Casting a spell on the left hand will equip a layer of armor on top of your currently equipped gear, while casting a spell on the right hand will equip a sword as if casting a stapled weapon. The sword and armor correspond to the magic school. For example: filling your left hand with a fire spell and activating the materialization spell will put on fire armor.

If you equip something else, such as another sword or spell, again activating a lesser power without requiring any spells, you will equip the last sword you achieved.

Power attacks, sprinting, jumping and holding the walk/sprint button will trigger effects based on the armor/sword. For Alteration and Conjuration swords, try attacking corpses.

Read this book or readme file for more detailed information about effects

renew:

v1.12 some things

Fixed portal box bug

Added IMP_K_BoundWeapon keyword to swords for compatibility with Path of Sorcery

Reduce early skill upgrades

Placed an amplitude requirement for the Healing Wave to trigger the Armor Restoration effect

v1.1 Empower Armor

Restore added buffs to elemental armor

Restoration of Nerfed Restoration Armor

Updated the freeze effect on the Frost Sword's power attack to avoid sudden ragdolling when the target dies

New Mechanic: Created the lesser power Empower Armor, which lets you use imbued Soul Gems to improve combat armor; Soul Gems increase the armor's armor rating and the size of its effect

Install normally and cover anything that needs to be covered

Update via MCM

Assets will be updated soon

Assets v1.2

Fixed invisible handle bug

Includes all v1.1

Install after v1.061

Assets v1.1

Changed first person model to only show gloves

Changed Shock Armor model as initial version felt lackluster

Install after v1.061

v1.061

Reduced salt content when harvesting dead items with the Alteration Sword

Includes all v1.061

NOTE: Give the script a minute or two to apply it to the actors around you

v1.06 reapplies smaller magicka fee

Magicka spell costs of the same element as Elemental Armor are now reduced by your Destruction skill

Changed the way to open portable inventory: just open a term spelling

v1.05 true size fix

Fixed an increase in amplitude when casting elemental armor

Removed lower mana cost when casting elemental armor (for now)

Reduced the amount of gain from death when using the Alteration Sword

Added a new MCM for updating mods

v1.04 size correction

Fixed elemental armor size and duration increased

Illusion Armor no longer takes damage

v.103 Invisible Weapons Bug

Fixed invisible weapon bug

Includes all v1.02 and v1.01 fixes

Hotfixes for v1.02 hotfixes....

Fixed what v1.01 broke, preventing swords from appearing or crashing the game

Includes all fixes and improvements from v1.01

v1.01 has been removed from the documentation section

v1.01 hotfix

Repair shock armor (v1 uses frost armor)

Improved magic effect descriptions in active magic effects screen

Added function: Hold down the shout key (z key) for about 5 seconds to delete the materialized armor and sword

How to update:

Download and install updates to cover what needs to be covered

Remove all items from your portable inventory (charge two term spells and press the sheath/R key) …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Battlemage扩展
File size
56.9 MiB