Bandits raid SSE
Has it been too long since you were attacked by bandits?
Screenshots 4 screenshots
About this mod Machine translation
Has it been too long since you were attacked by bandits?
This is a more appropriate port of the "Bandit Raid" mod introduced in 2012 by David Brasher. He stopped modding Skyrim a few years ago but allowed any future use of his mods, so I ported it to SSE appropriately.
First off, this mod will do the same thing as the original mod. Random bandit raids will take place in the capital of each of the nine fortresses. Raids will not take place within the city walls, but outside the city gates, which can be considered "suburbs", except for unwalled cities such as Motel and Dawnstar.
However, I rarely make adjustments.
- Bandits are stronger than the original mod. Not crazy just gives them extra health and stamina. The maximum number of commandos has also been increased to 17 bandits.
- I reduced the magicka pool of magician gangsters to balance everything out.
- Two different types of raids were conducted. One is an all out raid where you will go on an all out bandit raid with 17 of them. The other was a small raid by 7 to 10 bandits.
A full-scale attack will have a 4% chance of occurring, while a smaller attack will have a 6% chance of occurring. The overall probability of an attack occurring is 10%.
- I also have bandits spawn at a certain distance from the player. I confirm this works, but may need some tweaking in the future.
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This is more proper porting of mod "Bandit Raid" which came out at 2012 by David Brasher. He stopped Skyrim modding several years ago but instead gave out permission to any future usage of his mods including modifying so I ported it for SSE properly with some extra.
First, this mod will do the same thing like original mod does. Random bandit raids will take place at each nine holds' capitals. The raid will take place not inside city walls but outside city gate, areas which can be considered as 'outskirts', except the city without walls like Morthal and Dawnstar.
However, I made few adjustments.
- Bandits are stronger then original mod. Not crazy. Just giving them extra health and stamina. Also enlarged max size of raiding party to 17 bandits.
- I reduced magicka pool for magician bandit to balance things out.
- Made two different types of raids. One is full raid which will take place with full strength bandit raiding party of 17 of them. The other is smaller raids with 7 to 10 bandits.
Full scale raid will happen with 4% chance while smaller raids will happen with 6% chances. Total possibility of raiding to take place is 10%.
- I also made bandits to spawn with some distances from player. I confirmed this to be working but might need some adjustment in the future.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.