ASIS SSE

by The ASIS Team·v0.0.6·Updated 2019-12-29

ASIS for Skyrim Special Edition

About this mod Machine translation

ASIS for Skyrim Special Edition

Convert ASIS to work with Skyrim Special Edition.

For the original file, view it here.

What works:

Load special edition ESM, ESP and BSA files.

The file created uses Form 44.

ASIS-Dependency.esp, potions and added generation scripts are all saved with the new CK.

ASIS SkyProc Patcher (i.e. generates an ESP file).

What doesn't work:

When running against Apocalypse (and the default ESM) with default values, SSEEdit reports that 8 npcs are missing color layer indexes (I'm guessing these are the problematic NPCs in Skyrim.esm, but I'll try to find out if ASIS is causing any issues).

The randomly generated code depends on SKSE and has not been converted yet.

MCM menu depends on SKSE and has not been converted yet.

This is to give people a preview of the bugs I missed.

If plutoman101, Dienes, ServantgOfSin, Leviathan1753, or anyone else has a reason for me to delete this file, please notify me and I will delete it immediately. This is only here because I managed to get it working for myself and thought others might be interested.

The code is publicly available here to anyone interested.

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Conversion of ASIS to work with Skyrim Special Edition.

For the original files, please look here.

What does work:

Loading Special Edition ESM, ESP and BSA files.

Created files use form 44.

ASIS-Dependency.esp, Potions and increased spawns script all saved using the new CK.

ASIS SkyProc Patcher (i.e. an ESP file is generated).

What does not work:

When run using default values against Apocalypse (and the default ESMs), SSEEdit reports 8 npcs with missing tint layer indexes (I am guessing these are NPCs with issues in Skyrim.esm but I will try and find out if ASIS is causing any problems).

Randomised spawns depends on SKSE and has not been converted yet.

MCM menu depends on SKSE and has not been converted yet.

This is meant as a preview for people to find bugs that I have missed.

If plutoman101, Dienes, ServantgOfSin, Leviathan1753 or anyone else has a reason for me to remove this, let me know and I will immediately do so. This is only here because I managed to get it working for myself and thought that someone else might be interested.

Anyone interested in the code, it is publicly available here.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
ASIS SSE
File size
4.7 MiB