HorseMod

v1.2.1·Updated 2026-07-01

SoulCalibur VI training overlay: hitboxes, hurtboxes, free-fly camera, slow-motion, reset-position override.

About this mod Author’s original text

HorseMod

A SoulCalibur VI training mod that visualises hitboxes, hurtboxes, and body

volumes in real time, plus an in-game ImGui overlay with controls for camera,

freeze-frame / slow-motion, and a custom reset-position override.

Features

  • Hitbox / hurtbox / body overlay — per-player toggles, separate

Foreground (always-on-top) and Persistent (trail) renderers.

  • Free-fly camera (F7) — WASD + mouse / right-stick + triggers, with

configurable move/look speed and FOV.

  • Camera lock — freezes the battle camera in place by patching the

engine's per-tick POV-commit instructions.

  • Speed control — slow-motion / freeze-frame with a slider, plus

single-frame step (F6).

  • Reset-position override (Training) — capture both characters'

current positions, then have the game's normal reset bind teleport

them back to the captured pose instead of the round-spawn.

  • Hide weapons / Hide characters — flicker-free visibility patches

for capturing clean hitbox shots.

  • In-game ImGui overlay — F2 (keyboard) or Back / Select (gamepad)

toggles the overlay; D-pad / arrow-keys + L1/R1 to navigate.

Requirements

  • SoulCalibur VI on Steam
  • One of:
  • UE4SS installed manually in

the game's Binaries/Win64 directory (manual install path), or

  • unreal-shimloader,

which bundles UE4SS and is pulled in automatically when you install

HorseMod via a mod manager.

Installation

Mod Manager () — recommended

Install HorseMod from the SoulCalibur VI community page using a

-compatible mod manager (e.g. r2modman, Mod

Manager, or Gale). The manager will pull in unreal-shimloader as a

dependency, which provides UE4SS and redirects the mod's files into the

game at launch — no manual file copying required.

Manual

  • Install UE4SS into the game's

Binaries/Win64 directory.

  • Extract the manual/GitHub zip so that the HorseMod folder lands inside

/steamapps/common/SoulcaliburVI/SoulcaliburVI/Binaries/Win64/ue4ss/Mods.

The final layout should be:

/Binaries/Win64/ue4ss/Mods/HorseMod/

|-- enabled.txt

|-- dlls/

| `-- main.dll

`-- tools/

`-- HorseReplayLauncher.exe

The zip uses a mod/ folder for mod-manager routing. For a

manual UE4SS install from that zip, copy the contents of mod/ into

ue4ss/Mods/HorseMod/ so the final layout still matches the tree above.

Extracting the whole zip directly into ue4ss/Mods/ can also

load as ue4ss/Mods/mod, but HorseMod/ is preferred because it avoids

collisions with other manually extracted packages.

  • Launch SoulCalibur VI. The mod loads automatically when UE4SS starts.
  • Press F2 (keyboard) or Back / Select (gamepad) to open the

overlay.

Replay website links

Launch the game through the r2modman/Gale profile once after

installing or updating HorseMod. On load, HorseMod registers the

sc6replay:// replay-link handler for that exact profile and starts the local

status companion used by the replay archive website.

If the game is not running, replay links opened from the website are queued

inside the same shimloader profile. Start SoulCalibur VI through that mod

manager profile and HorseMod will pick up the queued replay when it loads.

Quick start

  • F2 — show / hide the overlay
  • F5 — toggle the hitbox overlay
  • F6 — single-frame step (auto-enables Freeze-frame on first press)
  • F7 — toggle free-fly camera

Disabling the mod

Rename enabled.txt to enabled.txt.DISABLED (or delete it) inside the

HorseMod folder. UE4SS will skip loading the mod on the next launch.

Credits

  • Several engine-level features (visibility patches, speed control, VFX

off) port the cheat-engine work originally done by

@somberness in the SC6nepafu.CT table.

  • Built on top of UE4SS,

Dear ImGui, and

PolyHook 2.

AI disclosure

AI tools were used in the creation of this mod.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

unreal_shimloader

File & checksum

Filename
HorseMod-1.2.1.zip
File size
1.4 MiB