SOTFEdit

v0.12.10·Updated 2025-02-26

An open-source savegame editor for Sons of The Forest

Screenshots 2 screenshots

About this mod Author’s original text

SOTFEdit - Sons of The Forest Savegame Editor

A savegame editor for "Sons of The Forest".

  • SOTFEdit - Sons of The Forest Savegame Editor
  • Disclaimer
  • Features
  • Download
  • Requirements
  • Usage
  • Inventory
  • Storage
  • Armor
  • NPCs
  • Structures
  • Map
  • Weather
  • Reviving
  • Spawning
  • Troubleshooting
  • Contributing
  • Final Words
  • Links and Credits
  • Attributions
  • Icons

Disclaimer

This project is in no way or form associated with the developers of the game. It is just a non-commercial fan project,

nothing more, nothing less.

Features

  • Edit Player Stats (Strength, MaxHealth, CurrentHealth, Fullness etc.)
  • Move Player to Virginia & Kelvin
  • Edit Game Setup (Game Mode, Spawn Rate, Survival Damage etc.)
  • Edit Inventory (Add/Remove items, change quantities)
  • Edit Armor Data (Add Armor Pieces, change durability)
  • Edit Weather Data (Weather, Seasons...)
  • Edit Game State Data (Playtime, Doors open/closed, Bunkers opened/closed)
  • Edit Storage Data (Unlimited Logs, sticks etc.)
  • Edit Influences of Players towards Kelvin and Virginia
  • Edit NPCs
  • Edit Structures / Blueprints
  • Theme Support
  • Ignite and refuel all fires as well as lowering their fuel drain rate
  • Reset Structural Damage
  • Teleport to and clone World Objects like Glider and Knight V
  • Reset consumed items
  • Modify Virginias equipped items
  • Change Virginias and Kelvins outfits
  • Spawn an army of Virginias and Kelvins
  • Several experiments
  • Revive Virginia & Kelvin
  • Set stats for Virginia & Kelvin
  • Move Kelvin & Virginia to Player or each other
  • Regrow Trees selectively (All, Removed, Half-Chopped, Stumps)
  • Reset containers, crates and pickups in caves and open world
  • Backup changed files automatically

-... more features are planned

Download

  • You can find the newest version at the Releases page

Requirements

  • Windows 8+

-.net 6.0 Desktop Runtime

Usage

  • Start the application using SOTFEdit.exe
  • Click on "File" -> "Open Savegame"
  • Select your savegame
  • Edit
  • Save with "File" -> "Save"

Inventory

  • In order to add or remove items, click on the add or remove buttons
  • You can use the other buttons to modify the current count in a convenient way
  • Items that are (currently) not available for the inventory are hidden, but can easily be enabled in data.json
  • When Legs and Arms are added they will default to their cooked variants. The same applies to already existing

Arms/Legs when you just increase the count

Storage

  • Only items that are supported by the storages are available. Solar Panels for example can not be stored there
  • The editor will obey the maximum number of items per slot

Armor

Armor protects you from most hazards. However you are still going to drown and die from fall damage.

NPCs

The game groups some enemies into "families". Most likely they won't attack each other and raid the player.

One word about modifying NPCs: Some enemies are in caves/bunkers and have a different GraphMask.

When this option is selected (Only in the same area as this actor) only enemies in the same "phase" are edited.

So, if you just want to remove babies in caves, select this option. If you remove all of them, just deselect it.

Spawners: I haven't fully investigated how the game works with those spawners. When you delete them the game will

re-create them

on the next game save. So this would be one way to increase the number of enemies.

Structures

This tool lets you "almost" finish blueprints, set them to "unfinished" or remove them.

Why "almost"? Because it is too complex to convert blueprints to final buildings. So this tool will change the

blueprints to require one last item until a blueprint is finished.

The cool thing about this is that you can use it in order to have an easy source for logs for example. Just set some

shelters, change them to "almost finished", take them down

and all logs will drop to the ground.

Another cool thing is that you can use it to build stuff in caves or bunkers. The process is the same: Just set the

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

codengine-SOTFEdit_Companion

File & checksum

Filename
SOTFEdit-0.12.10.zip
File size
13.6 MiB