SOTFEdit
An open-source savegame editor for Sons of The Forest
截圖 共 2 張
模組介紹 作者原文
SOTFEdit - Sons of The Forest Savegame Editor
A savegame editor for "Sons of The Forest".
- SOTFEdit - Sons of The Forest Savegame Editor
- Disclaimer
- Features
- Download
- Requirements
- Usage
- Inventory
- Storage
- Armor
- NPCs
- Structures
- Map
- Weather
- Reviving
- Spawning
- Troubleshooting
- Contributing
- Final Words
- Links and Credits
- Attributions
- Icons
Disclaimer
This project is in no way or form associated with the developers of the game. It is just a non-commercial fan project,
nothing more, nothing less.
Features
- Edit Player Stats (Strength, MaxHealth, CurrentHealth, Fullness etc.)
- Move Player to Virginia & Kelvin
- Edit Game Setup (Game Mode, Spawn Rate, Survival Damage etc.)
- Edit Inventory (Add/Remove items, change quantities)
- Edit Armor Data (Add Armor Pieces, change durability)
- Edit Weather Data (Weather, Seasons...)
- Edit Game State Data (Playtime, Doors open/closed, Bunkers opened/closed)
- Edit Storage Data (Unlimited Logs, sticks etc.)
- Edit Influences of Players towards Kelvin and Virginia
- Edit NPCs
- Edit Structures / Blueprints
- Theme Support
- Ignite and refuel all fires as well as lowering their fuel drain rate
- Reset Structural Damage
- Teleport to and clone World Objects like Glider and Knight V
- Reset consumed items
- Modify Virginias equipped items
- Change Virginias and Kelvins outfits
- Spawn an army of Virginias and Kelvins
- Several experiments
- Revive Virginia & Kelvin
- Set stats for Virginia & Kelvin
- Move Kelvin & Virginia to Player or each other
- Regrow Trees selectively (All, Removed, Half-Chopped, Stumps)
- Reset containers, crates and pickups in caves and open world
- Backup changed files automatically
-... more features are planned
Download
- You can find the newest version at the Releases page
Requirements
- Windows 8+
-.net 6.0 Desktop Runtime
Usage
- Start the application using SOTFEdit.exe
- Click on "File" -> "Open Savegame"
- Select your savegame
- Edit
- Save with "File" -> "Save"
Inventory
- In order to add or remove items, click on the add or remove buttons
- You can use the other buttons to modify the current count in a convenient way
- Items that are (currently) not available for the inventory are hidden, but can easily be enabled in data.json
- When Legs and Arms are added they will default to their cooked variants. The same applies to already existing
Arms/Legs when you just increase the count
Storage
- Only items that are supported by the storages are available. Solar Panels for example can not be stored there
- The editor will obey the maximum number of items per slot
Armor
Armor protects you from most hazards. However you are still going to drown and die from fall damage.
NPCs
The game groups some enemies into "families". Most likely they won't attack each other and raid the player.
One word about modifying NPCs: Some enemies are in caves/bunkers and have a different GraphMask.
When this option is selected (Only in the same area as this actor) only enemies in the same "phase" are edited.
So, if you just want to remove babies in caves, select this option. If you remove all of them, just deselect it.
Spawners: I haven't fully investigated how the game works with those spawners. When you delete them the game will
re-create them
on the next game save. So this would be one way to increase the number of enemies.
Structures
This tool lets you "almost" finish blueprints, set them to "unfinished" or remove them.
Why "almost"? Because it is too complex to convert blueprints to final buildings. So this tool will change the
blueprints to require one last item until a blueprint is finished.
The cool thing about this is that you can use it in order to have an easy source for logs for example. Just set some
shelters, change them to "almost finished", take them down
and all logs will drop to the ground.
Another cool thing is that you can use it to build stuff in caves or bunkers. The process is the same: Just set the
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
下面這些內容需要先安裝,否則該模組不會生效: