RecipeEditor

v1.1.2·Updated 2023-04-05

Modify or create custom inventory recipes.

About this mod Author’s original text

Allows you to modify the ingredient to any of your inventory recipes or create custom ones.

Requirement: BepInEx IL2CPP

Installation:

  • Download BepInEx IL2CPP
  • Drag contents of BepInExPack from BepInEx.zip file into Sons of the Forest game directory (right click in steam > browse local files)
  • Open RecipeEditor.zip and drag the BepInEx folder into the game directory
  • Then recipes.json is pre-loaded with example JSON at your./BepInEx/ directory.

Recipe Editing:

  • Open the items_list.txt from RecipeEditor.zip or you can find another update source for item IDs
  • Find the Item Recipe ID you want to edit
  • Follow the example JSON format provided with the mod

Information:

  • Book recipes are not supported yet
  • If you create custom recipe with non-ingredient item, make sure you add it to the "ApplyCraft" list
  • Not all custom created items will apply the Count amount, a workaround is to have lower requirements
  • The game does not support yet handling duplication of same output or input item recipes

Example recipes.json:

(InvEdit - Bone Armour [494] requires 6 Bones [405] & consumed)

(InvCustom - Create 1 9mmAmmo [363] requires 10 Money [496] & consumed + Knife & not consumed)

(ApplyCraft - Apply Crafting Ingredient Type to Money [496])

{

"InvEdit": {

"494": [

{

"ItemId": 405,

"Count": 6,

"IsReusable": false

}

]

},

"InvCustom": {

"362": {

"Count": 10,

"Ingredients": [

{

"ItemId": 496,

"Count": 10,

"IsReusable": false

},

{

"ItemId": 380,

"Count": 1,

"IsReusable": true

}

]

}

},

"ApplyCraft": [

496

]

}

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
RecipeEditor-1.1.2.zip
File size
363.8 KiB