RecipeEditor
Modify or create custom inventory recipes.
About this mod Author’s original text
Allows you to modify the ingredient to any of your inventory recipes or create custom ones.
Requirement: BepInEx IL2CPP
Installation:
- Download BepInEx IL2CPP
- Drag contents of BepInExPack from BepInEx.zip file into Sons of the Forest game directory (right click in steam > browse local files)
- Open RecipeEditor.zip and drag the BepInEx folder into the game directory
- Then recipes.json is pre-loaded with example JSON at your./BepInEx/ directory.
Recipe Editing:
- Open the items_list.txt from RecipeEditor.zip or you can find another update source for item IDs
- Find the Item Recipe ID you want to edit
- Follow the example JSON format provided with the mod
Information:
- Book recipes are not supported yet
- If you create custom recipe with non-ingredient item, make sure you add it to the "ApplyCraft" list
- Not all custom created items will apply the Count amount, a workaround is to have lower requirements
- The game does not support yet handling duplication of same output or input item recipes
Example recipes.json:
(InvEdit - Bone Armour [494] requires 6 Bones [405] & consumed)
(InvCustom - Create 1 9mmAmmo [363] requires 10 Money [496] & consumed + Knife & not consumed)
(ApplyCraft - Apply Crafting Ingredient Type to Money [496])
{
"InvEdit": {
"494": [
{
"ItemId": 405,
"Count": 6,
"IsReusable": false
}
]
},
"InvCustom": {
"362": {
"Count": 10,
"Ingredients": [
{
"ItemId": 496,
"Count": 10,
"IsReusable": false
},
{
"ItemId": 380,
"Count": 1,
"IsReusable": true
}
]
}
},
"ApplyCraft": [
496
]
}
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: