RecipeEditor
Modify or create custom inventory recipes.
模組介紹 作者原文
Allows you to modify the ingredient to any of your inventory recipes or create custom ones.
Requirement: BepInEx IL2CPP
Installation:
- Download BepInEx IL2CPP
- Drag contents of BepInExPack from BepInEx.zip file into Sons of the Forest game directory (right click in steam > browse local files)
- Open RecipeEditor.zip and drag the BepInEx folder into the game directory
- Then recipes.json is pre-loaded with example JSON at your./BepInEx/ directory.
Recipe Editing:
- Open the items_list.txt from RecipeEditor.zip or you can find another update source for item IDs
- Find the Item Recipe ID you want to edit
- Follow the example JSON format provided with the mod
Information:
- Book recipes are not supported yet
- If you create custom recipe with non-ingredient item, make sure you add it to the "ApplyCraft" list
- Not all custom created items will apply the Count amount, a workaround is to have lower requirements
- The game does not support yet handling duplication of same output or input item recipes
Example recipes.json:
(InvEdit - Bone Armour [494] requires 6 Bones [405] & consumed)
(InvCustom - Create 1 9mmAmmo [363] requires 10 Money [496] & consumed + Knife & not consumed)
(ApplyCraft - Apply Crafting Ingredient Type to Money [496])
{
"InvEdit": {
"494": [
{
"ItemId": 405,
"Count": 6,
"IsReusable": false
}
]
},
"InvCustom": {
"362": {
"Count": 10,
"Ingredients": [
{
"ItemId": 496,
"Count": 10,
"IsReusable": false
},
{
"ItemId": 380,
"Count": 1,
"IsReusable": true
}
]
}
},
"ApplyCraft": [
496
]
}
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。
前置依賴
下面這些內容需要先安裝,否則該模組不會生效:
BepInEx-BepInExPack_IL2CPP