RecipeEditor

版本 v1.1.2·更新於 2023-04-05

Modify or create custom inventory recipes.

模組介紹 作者原文

Allows you to modify the ingredient to any of your inventory recipes or create custom ones.

Requirement: BepInEx IL2CPP

Installation:

  • Download BepInEx IL2CPP
  • Drag contents of BepInExPack from BepInEx.zip file into Sons of the Forest game directory (right click in steam > browse local files)
  • Open RecipeEditor.zip and drag the BepInEx folder into the game directory
  • Then recipes.json is pre-loaded with example JSON at your./BepInEx/ directory.

Recipe Editing:

  • Open the items_list.txt from RecipeEditor.zip or you can find another update source for item IDs
  • Find the Item Recipe ID you want to edit
  • Follow the example JSON format provided with the mod

Information:

  • Book recipes are not supported yet
  • If you create custom recipe with non-ingredient item, make sure you add it to the "ApplyCraft" list
  • Not all custom created items will apply the Count amount, a workaround is to have lower requirements
  • The game does not support yet handling duplication of same output or input item recipes

Example recipes.json:

(InvEdit - Bone Armour [494] requires 6 Bones [405] & consumed)

(InvCustom - Create 1 9mmAmmo [363] requires 10 Money [496] & consumed + Knife & not consumed)

(ApplyCraft - Apply Crafting Ingredient Type to Money [496])

{

"InvEdit": {

"494": [

{

"ItemId": 405,

"Count": 6,

"IsReusable": false

}

]

},

"InvCustom": {

"362": {

"Count": 10,

"Ingredients": [

{

"ItemId": 496,

"Count": 10,

"IsReusable": false

},

{

"ItemId": 380,

"Count": 1,

"IsReusable": true

}

]

}

},

"ApplyCraft": [

496

]

}

安裝與使用 安裝:按包內說明操作

  1. 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
  2. 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
  3. 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
  4. 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。

不同模組的安裝位置差異較大,包內說明是最可靠的依據。

前置依賴

下面這些內容需要先安裝,否則該模組不會生效:

BepInEx-BepInExPack_IL2CPP

檔案與校驗

檔案名稱
RecipeEditor-1.1.2.zip
檔案大小
363.8 KiB