MoreCards
Ten new cards for the post-round draft: Overdrive, Supersize, Wreck, GUN!, Boink!, Bouncy, Floaty, Timber!, SWAT! and Bollard. Every effect is configurable. All players need the mod.
About this mod Author’s original text
MoreCards
Ten new cards for the Slip & Skid post-round draft. They roll alongside the game's own
cards, use the game's own card art and layout, and are picked and placed exactly the way
you already pick and place everything else.
What it adds
| Card | Rarity | What it does |
|---|---|---|
| Overdrive | Uncommon | +10% top speed for every car, for the round. |
| Supersize | Rare | +10% car size for every car. Permanent, and it stacks — four picks is roughly a 1.5x car. |
| Wreck | Off | A car you drop on the track as an obstacle, sized to match a real player car. |
| GUN! | Legendary | Bolts a gun to your car. It fires by itself every 6 seconds, and a bullet that touches a car knocks it up off the road and holds it slow for an instant. You are immune to your own. Set BulletsKill for a gun that kills outright instead. |
| Boink! | UltraRare | Land on top of another car to squash it and cut its speed by half for half a second. Side-swipes don't count — you have to come down on them. |
| Bouncy | Legendary | A swim ring around your car. Bump someone and they get shoved off line; you take a smaller shove back. Wind BouncePush up if you would rather launch people. |
| Floaty | Rare | -30% gravity on your car. Same jump, much more air. Lasts the match and stacks. |
| Timber! | Off | A tree you drop on the track. Solid trunk and solid canopy, each fitted to its own shape — you can't drive through either, or into the empty air around them. |
| SWAT! | Rare | A giant flyswatter in your own colour, pinned by its handle to a post beside the track. It parks out to one side, sweeps 90° across the road every few seconds with its pad on edge, and flings whoever it catches — where you end up depends on which part of the pad hits you and when. |
| Bollard | Uncommon | A retractable bollard set into the road, in your own colour. It sits flush for 3 seconds, rises, stands for 3 seconds, then drops again — solid the whole time it is up, and drivable straight over when it is down. |
Overdrive and Supersize buff the whole lobby, the way the game's own modifier cards do.
GUN!, Boink!, Bouncy and Floaty land only on the player who drafted them.
Every number above is configurable — see Configuration below.
Requirements
- Slip & Skid on Windows
- BepInEx pack for Slip & Skid (SlipSkid_Modding-BepInExPack_SlipSkid) — installed for you
by any mod manager, since it is declared as a dependency
Install
With a mod manager (recommended)
Install through Mod Manager or r2modman: find MoreCards, click Install,
then launch the game from the manager. The BepInEx pack comes along automatically.
By hand
- Install the BepInEx pack for Slip & Skid first, if you haven't already.
- Download this package and open the zip.
- Copy the BepInEx folder from inside the zip into your game folder, merging it with the
BepInEx folder that is already there. The plugin should end up at:
Slip & Skid\BepInEx\plugins\SlipSkid.MoreCards\SlipSkid.MoreCards.dll
The default game folder is:
C:\Program Files (x86)\Steam\steamapps\common\Slip & Skid
- Launch the game once. If the cards don't show up, open
Slip & Skid\BepInEx\LogOutput.log and look for a line starting with CustomCards: —
it says how many cards were registered and where they landed in the catalog.
Multiplayer
Everyone in the lobby needs this mod, on the same version, with the same settings.
Cards cross the network as positions in a shared list rather than by name. A player without
the mod has a shorter list, so the same roll hands them a different card — the draft desyncs
for everyone. Settings that change how a card behaves need to match for the same reason:
each machine simulates its own car, so a Floaty set to 30% on one PC and 60% on another means
your jumps land in different places on different screens.
Everything works in single player too.
Configuration
A config file is written on first launch:
Slip & Skid\BepInEx\config\slipskid.morecards.cfg
Every entry is documented in the file its
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: