CoconutMall
The Coconut Mall Mario Kart map with proper layout to fit with Slip & Skid and working boost pads. Heads up, the Coconut Mall theme plays during the race.
About this mod Author’s original text
Coconut Mall
Coconut Mall from Mario Kart Wii, made into a Slip & Skid track.
Installing
Use a mod manager and it just works. By hand, drop the BepInEx folder into your
Slip & Skid directory and Coconut Mall shows up in the level select.
Everyone racing needs it installed, and needs the same download.
What's in it
Drivable roads and floors, invisible walls so you can't fall off the sides, and
working dash panels. Desert scenery, and the Coconut Mall theme plays during the
race. It fades out for the obstacle picker and the scoreboard so it doesn't
overlap the game's own music.
Credits
The 3D model is "Wii Coconut Mall" by Polygonal_64
( licensed under
CC-BY-4.0:
This work is based on "Wii Coconut Mall"
(
by Polygonal_64 ( licensed under CC-BY-4.0
(
How it was made
I used AI for the code and the debugging. Slip & Skid is a heavily stripped build,
so a lot of it was working out which parts of the Unity API still exist.
The track is hand made. Layout, collision, walls, boost placement and tuning.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: