TazeU

by star-whisper9·v1.3.0·Updated 2026-04-10

Link the electric ball damage of the malfunctioning robot in "Slay the Spire 2" with the physical peripheral (DG-LAB Coyote)! You'll also feel a real electric current every time you fire up the electric ball! Supports visual adjustment of extreme intensity and waveform in the game.

Screenshots 3 screenshots

About this mod Machine translation

Link the electric ball damage of the malfunctioning robot in "Slay the Spire 2" with the physical peripheral (DG-LAB Coyote)! You'll also feel a real electric current every time you fire up the electric ball! Supports visual adjustment of extreme intensity and waveform in the game.

TazeU

🐺 **Slay the Spire 2 - TazeU**

Connect the electric ball of the chicken pot to the coyote, and the electric current is no longer only effective for enemies!

---

📢 Important Tips

The complete **usage guide, detailed configuration items and development documentation** have now been moved to the documentation site!

🔗 **Official Chinese Documentation (Usage & Dev Guide)**

🔗 **Official English Documentation**

---

⚠️ Security warning

**Read before use:** This Mod controls physical peripherals, please pay attention to safety! Be sure to use the "test shock" function to confirm that the set intensity is within your physiological tolerance before playing. Be sure to set a reasonable "damage cap" to prevent high damage from converting into excessive current. If you feel unwell, please cut off the connection immediately or press the "Disconnect" shortcut key. The author of this mod is not responsible for any physical discomfort or equipment hazards caused by the use of this mod.

*Please play appropriately~*

---

✨ Core Features

  • **Visual configuration:** Based on ModConfig, supports free adjustment of intensity and modification of waveforms.
  • **Combo Increasing System:** Continuous electric ball intensity increasing.
  • **Scientific Current Algorithm:** Introducing Stevens Power Law to smoothly map game damage to current intensity.
  • **One-to-many online sharing:** One code, a single QR code supports multiple Coyote connections (one person plays, N people are shocked), and the Coyote client separately controls the intensity of his own electric shocks.
  • **Pure intranet direct connection/remote control:** No cloud, remote [s]training[/s] can be achieved by modifying the IP and intranet penetration/networking.

For detailed **usage tutorials and parameter tuning guidelines**, please click the link above to go to the **official documents**.

---

📥 Obtain and install

  • Make sure the ModConfig front-end module is installed.
  • Go to Releases to download the latest version of the release package.
  • Place the extracted folder into the `mods/` folder in the game root directory.

*For details and connection procedures, see the Quick Start chapter of the document. *

---

🛠️ Development and Contribution

This module is developed based on Godot 4.5.1 and C#. Its core features include WebSocket bridged by native TcpListener and a set of weakly dependent front-mounting based on reflection implementation (ModConfig official solution).

For secondary development or detailed code architecture analysis, please refer to the development documentation on the documentation site.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
TazeU Mod v1.3.0
File size
94.7 KiB