Color map S2
Make map icons different colors to make them easier to read, like the "Colored Map" mod in STS1.
Screenshots 4 screenshots
About this mod Machine translation
Make map icons different colors to make them easier to read, like the "Colored Map" mod in STS1.
Colored Map S2
✨ Module Introduction
In "Slay the Spire 2", the developers updated the classic black icon of the first generation. However, the icons only highlight when the node is active, and the overall color contrast remains subtle and sometimes indistinguishable at first glance.
This mod injects vibrant color into every icon on the map, allowing different node types (rest points, elites, chests, etc.) to be seen at a glance, while perfectly retaining the depth and shading effects provided by the active state logic of the original game.
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🎨 Core Features
- **Vivid Visuals**: All map icons are presented in unique, high-contrast colors.
- **Zero Resource Override**: This mod does not modify or replace any original textures (.png or .atlas files).
- **Shader Driven Logic**: Color is dynamically injected via a custom CanvasItem shader. This ensures 100% compatibility with other UI or texture mods.
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⚙️Technical Notes
Unlike traditional texture replacement modules, this module hooks into `NNormalMapPoint` and replaces the default grayscale replacement shader with a high-fidelity color mapping algorithm.
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🛠️ Custom functions (after version 0.1.0)
You can fully customize the color of each map icon in **Mod Settings**! 🎮
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🌙 Dark mode (after version 0.1.0)
Dark mode for the map background can also be enabled in **Mod Settings**.
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📋 Dependency description
- **Version 0.1.1 and above**: Requires Baselib 0.2.0 or above.
- **Version 0.0.1**: No dependencies.
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🙏 Acknowledgments and Inspiration
Inspired by the original **ColoredMap** module made by **timeracers** for the original Slay the Spire.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.