Card Editor and Creator
Card editor module that allows cards to be edited in the in-game "Editor" menu. You can modify the effect, consumption, value, etc. of any card. It also supports the creation of custom cards and supports Chinese.
Screenshots 8 screenshots
About this mod Machine translation
Card editor module that allows cards to be edited in the in-game "Editor" menu. You can modify the effect, consumption, value, etc. of any card. It also supports the creation of custom cards and supports Chinese.
Card editor and creator
🎮 The ultimate card customization tool for **Slay the Spire 2**!
This mod adds an **"Editor"** button to the main menu. Click to open a browsing interface similar to an "illustrated book", allowing you to modify and create cards directly in the game, releasing your creativity!
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✨ Core Functions
- **Basic modifications** 🔧
- Energy consumption, Star cost, Replay count, and card type.
- **Keyword Management** 🏷️
- Exhaust, Ethereal, Retain, etc.
- **Value Adjustment** 📊
- Damage, block and other values (support dynamic variables).
- **Buffs and Debuffs** ⚖️
- Support adding various positive/negative status and their values.
- **Extra Effect** 🎇
- Reusable special effects can be added, supporting custom trigger conditions, targets, timing and duration.
- **Growth System** 📈
- The effect can be numerically scaled based on the history of playing cards, drawing cards, discarding cards, consuming or creating cards.
- **Default Management** 💾
- Supports saving, loading, deleting presets, and **"restore original"** function.
- **Shortcut Hotkeys** ⌨️
- Quickly open the editor (default **F11**, supports custom keys).
- **Customized Cards** 🎨
- Provides custom card slots and supports loading custom illustrations from the hard drive.
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📥 Installation instructions
(Compatible with old and beta/new loaders)
- **Create Folder**
Create a path in the game directory:
`...\Slay the Spire 2\mods\Card_editor\`
- **Copy files**
Copy the following files into the above folder:
- `card_editor.dll`
- `card_editor.pck`
- `card_editor.json` (required for new/beta loaders)
- **Start the game**
Start the game, enter the main menu, and click the **Editor** button to get started.
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🖼️ Custom card illustrations
If you want to use your own vertical drawing in "create mode":
- **Create Folder**
Create a folder named `card art` in the same directory as `card_editor.dll` (`card_art` is also supported).
Full path example: `...\mods\Card_editor\card art\`
- **Insert picture**
- **Supported formats**: `.png` / `.jpg` / `.jpeg` / `.webp`
- **Recommended size**: 1000x760 or higher (same proportions as the original illustration).
- **Use in Editor**
In the editor's "Art" drop-down menu, select `Custom:` to apply.
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⚠️ IMPORTANT NOTES
- **Linux/Steam Deck Users**: The system is case sensitive, please be sure to keep folder and file names exactly as they were published.
- **Archive Location**: Preset files are stored in `user://card_editor/presets/*.json`.
- **Log file**: If you encounter problems, please check `user://logs/godot.log` and search for the keyword `[CardEditor]`.
- **Default storage path**: Located under the `Roaming/SlayTheSpire2` folder.
- **Edit during battle**: Press **F11** during the battle to modify the card in real time, or rebind the shortcut keys in the menu.
**⚠️ WARNING**: This mod is currently in a **highly experimental stage**. If you encounter any bugs, please report them in time!
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**Chinese interface is now supported! ** 🌟
If there are glitches or issues with the new version, please roll back to the earlier version and report the bug.
Have fun creating your own deck!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.