Skyrim LE
Screenshots 3 screenshots
About this mod Machine translation
Fast and versatile plug-in depth of field shader with multiple features
Overview
Need some slight depth of field for gaming, or are you about to torture your video card's screen saver with 4K, 5K resolutions and need some nice bokeh shapes to accentuate that perfect shot you've been setting up for half an hour? Stop talking! This depth of field shader does all of that.
While the size and feature set may be a little intimidating at first, you'll find that it's actually easy to get used to, and even if you just want a little blur in your scene, you can use conservative settings and get what you want without sacrificing a lot of FPS.
This is the DX9 version of my DoF shader for SSE/FO4, this is the only DoF shader besides the original ENB used in the SSE/FO4 preset.
feature
Advanced autofocus allows both first- and third-person views to always focus on important parts of the image
Color difference, using new innovative algorithm, no performance loss
Multiple shape controls to easily reproduce any bokeh shape seen in photo movies
Smoothing of bokeh shapes, improved over regular Gaussian blur
Dynamic option to render at lower resolutions (e.g. ENB "size scale") to easily achieve wide range and high quality blurs across hardware and frame rates
Blur width is scaled by screen percentage (rather than pixel radius), making the perceived blur radius relative to the screen consistent across all resolutions/DSR
Highly optimized algorithms for optimal performance
Advanced color leak repair completely eliminates halo images around in-focus objects
Bokeh emphasis to complement Skyrim’s low color range
Workaround for the problematic procedural color correction code in enffect (fixed by Boris a while ago, but still present in virtually every custom enfffect) that allows the alpha channel of DoF output to affect CC, making unfocused areas look different
Installation and compatibility
In fact, it is compatible with any ENB preset, but it requires texOriginal (which calculates DoF blur at a lower resolution and has a "backup" full-resolution image for blending), which is in addition to the DoF file format present in ENBSeries 0.264+. Depending on your usage or preset, you can call the file enbdepthoffield.fx (new separate file controlled by EnableDepthOfField in enbseries.ini in current ENB versions) or enbeffectprepass.fx (old DoF shader name controlled by EnableDepthOfField in enbseries.ini in older ENB versions, but still available on the latest version and now used for other filters). ENBSeries reads files in Skyrim\ and Skyrim\enbseries\ which folder has higher priority, depending on which preset the other fx files (enbbloom.fx, enbeffect.fx...) are located in. Put it there, after game restart or alt+tab, The new shader should be loaded (the controls in the enbdepthoffield section should be changed); if not, click Apply Changes. Then configure it as needed.
Documentation
Enable autofocus If enabled, the DoF will automatically focus on the object specified by the autofocus sample center and -radius. If disabled, DoF will use manual focus depth.
Auto Focus Sample Center DoF focuses on the X and Y position on the screen. 0.5 0.5 represents the center of the screen. Note that the Y-axis starts from the top of the screen (DirectX convention).
Autofocus Sample Radius DoF takes several samples near the center of the autofocus sample to find where the focus is, as a single sample would be very inaccurate. This setting adjusts the size of the sample pattern. Larger values tend to result in a blurrier blur because the scene has to change substantially, smaller values will react to small changes around the center of the sample.
Manual focus depth disables autofocus, smaller values are closer and larger values are the focus depth used when further away.
Near Blur Curve DoF produces blur behind and in front of the focus plane; less blur the further away the focus plane is. This parameter controls how strongly the blur is established in f …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.