sensitive repair
敏感修复
Screenshots 2 screenshots
About this mod Machine translation
Remove camera shake, head bobbing and FOV zoom. 1st and 3rd person. All animations intact. Perfect for those who suffer from motion sickness.
about
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This mod will remove camera movement and FOV scaling in 1st and 3rd person modes. These are all vanilla animations, except now there's no camera shake, no head shaking, no masking etc when zooming in.
sprint
- 1st Person: Head swing and FOV completely removed. Preserve the sound of footsteps.
- 3rd person: Head bobbing that reduces FOV to a minimum. The sound of footsteps is still preserved.
attack
- First Person: Removed all cameras from all weapon types and handholds.
- Third Man: Minimizes all FOV during all sprint attacks and sprint power attacks.
Block
- 1st Person: Removed FOV, zoom when holding blocks on shields and all weapon types.
staggered
-Both: Remove camera shake. Keep staggered animation (more obvious for 3rd person).
Note: Some animations still retain some positional movement, such as "Block-Bash, Sneak-Attack", but all rocking motion is gone. I can't completely fix the actions, maybe I'll dig deeper into the behavior files later, but as of now I can't find any changes.
Killing Actions: I couldn't make any progress in this area and will investigate in a future version. If this is a problem, you can use mods and methods to turn it off.
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How does this mod work
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After hours of browsing the animation data in hex code, I was able to identify and find the data blocks AnimObjectA and Camera Control for camera movement (sway, swing, etc.) and FOV zoom as shown in (dash, block), and then eliminate the camera movement by simply zeroing out the values.
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renew
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4/16/2019 - Version 1.3
- Added support for crossbows.
3/18/2019 - Version 1.2
- Fixed incorrect camera angles, 3rd person dash, dual wield, staff, magic
- Fixed incorrect sprint animation for males, both using previous females.
- Removed the behavior file, eliminating all conflicts related to it.
3/17/2019 - Version 1.1
- Switched to using .bsa and fixed issues with FNIS and other animated models.
- Only use one weapon, added fix for 1 hand block, thanks to ilovecarpet for pointing it out.
- Removed earlier versions for redundancy.
3/12/2019 - Added a (custom attack compatible) version which is more friendly like FNIS.
This version only contains modifications to non-attack animations and will not conflict with custom attack animations.
- Version 1.0c: Fixed an issue where the camera would swing up and left when sprinting with a 2h sword/hammer/axe.
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compatibility
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The vanilla animation is replaced by a non-shaky camera version of this mod. If you use custom animations with the built-in shake camera, then this mod will not have any effect on those animations.
FNIS:
This mod should be fully compatible with FNIS. The previous version had issues with FNIS being able to detect my mod's animations, but now that I'm using the .bsa method it no longer interferes with FNIS update checks.
Behavior files - This class is no longer used by this mod.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.