Revenge of the Enemies

by xcure2·v1.51·Updated 2019-04-28

Screenshots 3 screenshots

About this mod Machine translation

In order to be consistent with the version I recently posted on the N network, "The Revenge of the Enemy" has been updated to No Scripts version 1.51. In addition, I would like to express my special thanks to dragon199512 for providing valuable opinions for my publication on the N network.

Change log: No Scripts1.95:

  • Rework the enemy level system

2.Fix some bugs

  • Weaken some of the enemy’s magic damage
  • Reduce enemy drops

No Scripts1.9:

1.Add support for DragonBorn

2.Fix some bugs

No Scripts1.8:

  • Remove the special skills of bandits and Forsworn, and use new, non-violating ways to strengthen them.
  • Link the abilities of certain plot bosses to the player level.
  • Add new AI to some plot bosses (including Potema, Forge Master, etc.).
  • Fix some bugs.

No Scripts1.51:

  • Added high-level zombie enemies, including bosses
  • Remake the AI ​​of the vampire boss
  • Add high-level snow elf enemies, including bosses
  • Remake the Dragon Sacrifice AI
  • Added magic swordsman enemies

6.Fix some magic bugs

  • Add several special AI advanced bosses

No Scripts1.0:

  • All content has been remade to remove script effects.

Notice:

  • In this update, I will delete all non-scripts versions to ensure uniformity.
  • If you are currently using version No Scripts 1.0, you can ignore the 3rd comment;

If you are currently using any version other than No Scripts, I suggest you open a new file and then update this mod.

The following is an introduction

What does this mod do?

  • The corpse can breathe ice and fire, transform, soul peel, and call the dead;
  • Vampires can transform into bat forms; advanced vampires can use mass paralysis;
  • Snow elves can become invisible;
  • Mechanical spider, mechanical ball cannon;
  • The Forsworn have special combat skills;
  • Some legal enemies will buff teammates;
  • All bandit enemies will use active talents;
  • All legal enemies possess new spells;
  • The AI ​​of special bosses and plot bosses has been completely updated;

Compatibility statement:

A. If you use the two mods Skyrim Monster and SIC, please sort them before my mod. The reason is that these two have changed the data of boss monsters. The most important thing is that their AI design of boss monsters is very bad, so it is recommended to use my mod to cover them.

B. Not compatible with NPC Overhaul (it is estimated that few people use this) C. Please sort my mod after the high level enemies mod.

D. Please sort my mods after the plot mod Undeath.

E. If you use the Requiem mod, please pay attention to this description.

(1). My mod can be used with Requiem and will not cause ctd or crash;

(2). If you sort Rebirth Monster before Requiem, then only bandits and snow elves will retain the effects in my mod.

(3). If you sort Rebirth Monster after Requiem, then basically all enemies’ AI will adopt the effects in my mod.

(4). The above three conclusions were drawn by several users on the N Internet who were not afraid of death and shared my mod with Requiem. The specific content is in the comments of N network Requiem.

(5).Over

Installation: Directly put the esp file into your data and start the game.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
【原创MOD】【敌人的复仇——Revenge of the Enemies】大幅修正敌人AI—No
File size
281.0 KiB