Real hunter - fewer animals per square meter
真正的猎人-每平方米更少的动物
Screenshots 6 screenshots
About this mod Machine translation
Customizable spawning opportunities reduce the number of level animals. Not a single predator moved.
How does it work?
In forests, mountains, snowfields - everywhere in Skyrim, developers at Bethesda placed spawning points for horizontal animals.
"Level" means that the animal will also be randomly selected from some list (the level list) based on the player level (e.g. wolf at level 1 and bear at level 10). When you first load a cell, a point is generated and an animal is selected.
This mod adds a great (customizable) opportunity to spawn animals when loading cells with the simplest of scripts. Importantly, this mod only changes the level's animals. This means the mod will only affect randomly spawned animals. Animals located directly nearby (such as the wolves near Riverwood) will not be affected. This also means that even if the chance is set to 0%, you will still find animals that are not affected. This is done to prevent animals from spawning in caves and to prevent mod conflicts.
Current breeding chance (100% in vanilla):
Predators -12% (wolves, sabers, wolves, bears, spiders, trolls, etc.)
"Prey" -45% (deer, goat)
"Environmental Creatures" -20% (Fox, Rabbit)
Also changed the ratio between fox and rabbit from 3:2 to 1:5 (I'm talking about them together because they are on a common level list).
There are indeed many spawning sites in the world, and this is a small chance. Anyway, you can also change the chance of producing a flavor in TES5Edit (more info) or using the optional MCM (it's optional because I recommend not messing with the game with other MCMs but changing the chance manually). Every new game requires a chance to change (until the mod is updated). Compatibility I'm not aware of mods that would affect the same entry. If you find them please let me know. Compatible with Requiem, unleveling mods, SkyTEST, Wild World, Animallica, Animals Not Monsters, No Predators on the Road and many others. !! Simply due to possible conflicts in level lists with foxes and rabbits, please put .esp before all mods that add new animals, including Animallica.
Let me clarify, this does not affect each spawn point, but changes their "base" simultaneously to make it compatible with anything that moves or removes them.
However, it only edits vanilla animal types, for mods that add new animals to non-vanilla level lists you will need a patch.
You can get information on how to patch\customize mods in this article.
Install
This mod requires USLEEP.
For the optional MCM, you also need SkyUI.
Install with your mod manager.
Click "Track" at the top of the page to start tracking mod updates.
If all text in MCM is displayed as $blahblahblah:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.