Racial Reimagining – Racial Passive Adjustments

by Littlebigpeach·v1.0·Updated 2019-12-26

种族重新设想-种族被动调整

Screenshots 3 screenshots

About this mod Machine translation

Improved racial passives for Tamriel races

race reimagined

Altmer

+50 mana

+ Greater power for the Highborne

Legacy of Aldmeris: All school spells are 10% more effective, but you suffer from 25% weaker magic.

Now has 50% disease resistance, based on previous games,

Argon

+Resist disease (50%)

+Hiskin enhanced strength

+breathe

Natural Resistances: +30 Health and +50% Resistance to Poison.

Swamp Child: Plants produce twice as many ingredients.

Bosmer

+Resist disease (50%)

+Resist poison (50%)

+ Command animal powers

Lumberjack: +25% Stamina Regeneration, +15% Marksman Damage.

Green Pact: Recovers more arrows from corpses and deals 50% more stealth attack damage with ranged weapons.

Brittany

+Resist magic (25%)

+Dragon skin high power

Elf Blood: +35 Magic Cards, +5% Magic Card Recovery. skilled

Learner: All skills grow 5% faster.

Dunmore

+Fire resistance (50%)

+Ancestral Wrath Powerful

Power: +25 Stamina and Magicka.

Heir of the Red Mountain: Fire deals 5% more damage. Destruction skills increased by 10%.

emperor

+ Imperial Luck (extra gold coins)

+Emperor’s voice with high power

Conditioning: +25 Stamina and Health.

Flexibility: Increase selling price by 10%.

Khajiit

(Khajiit) + Claw (extra unarmed damage)

+Night Eye Power

Agility: Lockpicking and pickpocketing are 20% easier.

Feline Favor: 25% less noise when sneak attacking, gain +30 stamina

north

+ Resist frost (50%)

+fight cry

Enhanced power: +50 life

Blood Atmora: Staggers enemies for 25% more damage, and Strength attacks deal 10% more damage.

Orsimer

+ Bloodkin status

+Berserk Fury Greater Power

Unshakable: +30 Health, +50% Resistance to Stagger.

Master of the Forge: Armor and weapons increased by +15%.

red guard

+Resistance to Poison (50%)

+adrenaline rush

Invigorate: +40 Stamina, 10% less Stamina for Power attacks.

-Special thanks to Bubble, who helped me finish the script.

(Expected) Frequently Asked Questions

Q: Does this mod change NPCs in any way?

Answer: No. Everything is added specifically to the player, and nothing else is added - except for the High Elf disease resistance. But it doesn't matter since NPCs can't be sick in any way...

Q: Can I use this mod even if I change race mid-match?

A: Yes! All relevant perks are added to your character, but are only "activated" based on your current race. If you switch races, it only activates a new set of perks and deactivates the previous set.

Q: Can I use it with other racing mods?

A: Yes! My mod doesn't change the actual match token, it just adds a bunch of custom perks to the Player.

Q: Should I use this with other race mods?

A: No! I recommend against using two or more race mods as the game can become unbalanced very quickly.For example; another mod on adds +100 starting health to Nords. A level 1 Nord character with my mod would seriously overwhelm 250 base health points.

Install/Uninstall

Use the Mod Manager, or drag and drop the esp file into the Skyrim\Data directory.

To uninstall, just delete the esp again.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
种族重新设想-种族被动调整
File size
3.0 KiB
SHA-256
7474935a5bb9dc461c5f7380e4a709e57a5d3edf2c843b858e42e0dd5851fc2d
Stored at
2026-10-07 11:36