Racial Reimagining – Racial Passive Adjustments
种族重新设想-种族被动调整
Screenshots 3 screenshots
About this mod Machine translation
Improved racial passives for Tamriel races
race reimagined
Altmer
+50 mana
+ Greater power for the Highborne
Legacy of Aldmeris: All school spells are 10% more effective, but you suffer from 25% weaker magic.
Now has 50% disease resistance, based on previous games,
Argon
+Resist disease (50%)
+Hiskin enhanced strength
+breathe
Natural Resistances: +30 Health and +50% Resistance to Poison.
Swamp Child: Plants produce twice as many ingredients.
Bosmer
+Resist disease (50%)
+Resist poison (50%)
+ Command animal powers
Lumberjack: +25% Stamina Regeneration, +15% Marksman Damage.
Green Pact: Recovers more arrows from corpses and deals 50% more stealth attack damage with ranged weapons.
Brittany
+Resist magic (25%)
+Dragon skin high power
Elf Blood: +35 Magic Cards, +5% Magic Card Recovery. skilled
Learner: All skills grow 5% faster.
Dunmore
+Fire resistance (50%)
+Ancestral Wrath Powerful
Power: +25 Stamina and Magicka.
Heir of the Red Mountain: Fire deals 5% more damage. Destruction skills increased by 10%.
emperor
+ Imperial Luck (extra gold coins)
+Emperor’s voice with high power
Conditioning: +25 Stamina and Health.
Flexibility: Increase selling price by 10%.
Khajiit
(Khajiit) + Claw (extra unarmed damage)
+Night Eye Power
Agility: Lockpicking and pickpocketing are 20% easier.
Feline Favor: 25% less noise when sneak attacking, gain +30 stamina
north
+ Resist frost (50%)
+fight cry
Enhanced power: +50 life
Blood Atmora: Staggers enemies for 25% more damage, and Strength attacks deal 10% more damage.
Orsimer
+ Bloodkin status
+Berserk Fury Greater Power
Unshakable: +30 Health, +50% Resistance to Stagger.
Master of the Forge: Armor and weapons increased by +15%.
red guard
+Resistance to Poison (50%)
+adrenaline rush
Invigorate: +40 Stamina, 10% less Stamina for Power attacks.
-Special thanks to Bubble, who helped me finish the script.
(Expected) Frequently Asked Questions
Q: Does this mod change NPCs in any way?
Answer: No. Everything is added specifically to the player, and nothing else is added - except for the High Elf disease resistance. But it doesn't matter since NPCs can't be sick in any way...
Q: Can I use this mod even if I change race mid-match?
A: Yes! All relevant perks are added to your character, but are only "activated" based on your current race. If you switch races, it only activates a new set of perks and deactivates the previous set.
Q: Can I use it with other racing mods?
A: Yes! My mod doesn't change the actual match token, it just adds a bunch of custom perks to the Player.
Q: Should I use this with other race mods?
A: No! I recommend against using two or more race mods as the game can become unbalanced very quickly.For example; another mod on adds +100 starting health to Nords. A level 1 Nord character with my mod would seriously overwhelm 250 base health points.
Install/Uninstall
Use the Mod Manager, or drag and drop the esp file into the Skyrim\Data directory.
To uninstall, just delete the esp again.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.